Aurora Borealis
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
Environmental filters add continuous atmosphere or surface movement to a Scene. They can cover the full Scene, stay inside Regions, use painted areas where supported, and be moved within the effect stack.
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
Canvas-locked dust shader with directional flow, turbulence, streaks, and tinting.
Procedural top-down fire with flame spread, turbulence, glow, smoke, heat, and distortion.
Shader-based fog with configurable color, scale, speed, density, and directional movement.
Frosted ice overlay with depth, veins, sheen, and highlight controls.
Full-scene lightning flashes with timing, tint, duration, and audio-aware controls.
Animated horizontal or top-down lightning bolts with branching and flash synchronization.
Directional sunlight rays with beam, color, edge fade, and intensity controls.
Animated underwater distortion for submerged scenes or other liquid-like visual treatments.
Water refraction, caustics, flow, waves, vortices, region-path steering, and token trails.
Canvas-locked wind distortion with turbulence, gusts, streaks, synchronized direction, and manual painting.