Aurora Borealis
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
Environmental filters add continuous atmosphere or surface movement to a Scene. They can cover the full Scene, stay inside Regions, use painted areas where supported, and be moved within the effect stack.
Living Shadows adds animated tendrils and humanoid silhouettes with optional glowing faces, saved placements, and token-directed reaching.
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
Canvas-locked dust shader with directional flow, turbulence, streaks, and tinting.
Procedural top-down fire with flame spread, turbulence, glow, smoke, heat, and distortion.
Shader-based fog with configurable color, scale, speed, density, and directional movement.
Frosted ice overlay with depth, veins, sheen, and highlight controls.
Full-scene lightning flashes with timing, tint, duration, and audio-aware controls.
Animated horizontal or top-down lightning bolts with branching and flash synchronization.
Animated tendrils and humanoid shadows with glowing eyes and mouths, automatic appearances, manual placement, and token-directed reaching.
Directional sunlight rays with beam, color, edge fade, and intensity controls.
Animated underwater distortion for submerged scenes or other liquid-like visual treatments.
Water refraction, caustics, flowing currents, waves, vortices, and Region-path steering.
Canvas-locked wind distortion with turbulence, gusts, streaks, synchronized direction, and manual painting.