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Ambient Float

Custom particle base
FXMaster+Particle base

Ambient Float is used when custom images should appear across the visible area and drift without a user-selected travel direction. It supports standard particle controls, spin, a persistent background surface, and token interaction.

Create the custom effect through Manage User Particle Effects, then select Ambient Float from Base Effect.

Reference Value
Package FXMaster+
Definition type Custom particle base
Base Effect label Ambient Float
Exposed parameters 31
  • Scale: Changes the rendered size of each custom image.
  • Speed: Changes how quickly the images drift across the canvas.
  • Lifetime: Controls how long each particle remains active before being replaced.
  • Density: Controls how many images are visible at once.
  • Spin: Controls how quickly the images rotate while drifting.
  • Background: Adds a persistent field of settled images.
  • Token Trails: Allows moving tokens to disturb the background surface.

Ambient Float does not expose Direction, Top Down, or Orbit. The base distributes images across the visible area and uses Speed, Lifetime, Density, Opacity, and Spin to define their movement and presentation.

Within an enabled custom Ambient Float effect, Background can be toggled and configured separately from the airborne particles. It is not a standalone effect; disabling the custom effect disables both layers. The Background layer can appear at full coverage or fill over time. Enable Token Trails when moving tokens should push, swirl, lift, and temporarily clear the settled images.

The table combines the settings inherited by a custom Ambient Float effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open.

31 exposed parameters1 Scene-onlyGenerated custom ID API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Scale
scale
range0.240.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.150.05–1 · step 0.05Always
Opacity
alpha
range10–1 · step 0.1Always
Spin
spin
range0.330–1 · step 0.01Always
Background
backgroundEnabled
checkboxOffAlways
Background Fill
backgroundMode
selectaccumulateFull Coverage, Fill Over Time
Time to Full Coverage
backgroundDuration
range18010–3600 · step 10
Background Opacity
backgroundOpacity
range0.90–1 · step 0.01
Ground Coverage
backgroundCoverage
range0.650.05–1 · step 0.05
Fill Variation
backgroundFillVariation
range0.750–1 · step 0.05
Pile Amount
backgroundPileStrength
range0.450–1 · step 0.05
Pile Size (Grid Spaces)
backgroundPileSize
range40.5–12 · step 0.5
Ground Particle Size
backgroundParticleSize
range0.290.01–1 · step 0.01
Token Trails
backgroundInteractionEnabled
checkboxOff
Trail Width
backgroundInteractionRadius
range0.90–2 · step 0.05
Trail Strength
backgroundInteractionStrength
range0.60–1 · step 0.05
Trail Swirl
backgroundInteractionSwirl
range0.750–1 · step 0.05
Trail Lift Chance
backgroundInteractionLiftChance
range0.50–1 · step 0.05
Settle Time (Seconds)
backgroundInteractionSettleTime
range2.40.1–12 · step 0.1
Settle Impact
backgroundInteractionSettleImpact
range10–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

After a custom effect is created, its generated effect ID can be used as a particle type. Replace the placeholder below with the ID used by the custom definition.

const customType = 'your-custom-particle-id';
const created = await FXMASTER.api.effects.play({
particles: [{
id: 'apiMacro_customAmbient_p',
type: customType,
options: {
scale: 0.3,
speed: 0.3,
density: 0.15,
spin: 0.35,
},
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For scene targeting, stack ordering, updates, and toggle groups, see the Direct Effect API guide.