Predator
Thermal color grading and token heat seeking with contrast, edge definition, scanlines, and sensor noise.
Visual filters change the rendered Scene. Check map, token, and text visibility after changing their strength or opacity.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Filter effect |
| Category | Visual |
| Runtime type | predator |
| Exposed parameters | 18 |
Thermal image and token heat sources
Section titled “Thermal image and token heat sources”With Token Heat Seek off, Thermal Strength blends a thermal palette over the Scene. Thermal Contrast, Edge Definition, Scanline Strength, Sensor Noise, Scanline Speed, and Scanline Width refine the image.
Enable Token Heat Seek to use visible tokens as heat sources against cooler surroundings. Token Disposition chooses which visible tokens contribute. The effect uses full thermal vision in this mode, so Thermal Strength is hidden.
This does not reveal hidden or occluded tokens. Effect masks, layer placement, and the current view still determine what can be seen.
Important controls
Section titled “Important controls”- Token Heat Seek: Uses visible tokens with selected dispositions as the heat sources in a full thermal image, while the surroundings remain cooler. Existing visibility masks and layer placement still apply.
- Token Disposition: Selects which visible token dispositions act as heat sources while Token Heat Seek is enabled. Tokens excluded by visibility or masking are not revealed through this setting.
- Thermal Strength: Blends the false-color thermal palette into the source image. 0 retains the original scene colors; 1 uses the full thermal treatment.
- Thermal Contrast: Separates cool and hot values in the thermal palette. Higher values create stronger temperature differences across the scene.
- Edge Definition: Highlights local temperature boundaries so creatures, objects, and terrain produce sharper thermal silhouettes.
- Scanline Strength: Controls the brightness variation of the moving scanline pattern. Set it to 0 to hide the scanlines while keeping the other Predator systems active.
- Scanline Speed: Controls how quickly the scanline pattern travels across the scene. 0 stops the scanline movement.
Setup notes
Section titled “Setup notes”- Thermal Strength blends the false-color palette into the original scene, while Thermal Contrast separates cool and hot values.
- Edge Definition sharpens temperature boundaries. Scanline Strength, Sensor Noise, Scanline Speed, and Scanline Width shape the sensor presentation independently.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
predator API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Token Heat Seek tokenHeatSeek | checkbox | Off | — | Always |
Token Disposition tokenHeatSeekDispositions | multi-select | Friendly, Neutral, Hostile, Secret | Friendly, Neutral, Hostile, Secret | |
Thermal Strength thermalStrength | range | 0 | 0–1 · step 0.05 | |
Thermal Contrast thermalContrast | range | 0 | 0–1 · step 0.05 | Always |
Edge Definition edgeDefinition | range | 0 | 0–1 · step 0.05 | Always |
Scanline Strength scanlineStrength | range | 1 | 0–1 · step 0.05 | Always |
Sensor Noise noise | range | 0 | 0–1 · step 0.1 | Always |
Scanline Speed speed | range | 0.3 | 0–1 · step 0.01 | Always |
Scanline Width lineWidth | range | 0.5 | 0–1 · step 0.01 | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 | |
Edge Fade % fadePercentRegion only | range | 0 | 0–1 · step 0.01 | Always |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ filters: [{ "id": "apiMacro_wikipredator_f", "type": "predator", "options": { "thermalStrength": 0.8, "thermalContrast": 0.6, "edgeDefinition": 0.35, "scanlineStrength": 0.8, "noise": 0.15, "speed": 0.3, "lineWidth": 0.5 } }],});
await FXMASTER.api.effects.filters.stop(created.filters);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.