Predator
Applies animated refractive noise with a chromatic edge treatment.
Visual filters change the rendered Scene. Check map, token, and text visibility after changing their strength or opacity.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Filter effect |
| Category | Visual |
| Runtime type | predator |
| Exposed parameters | 12 |
Important controls
Section titled “Important controls”- Noise Density: Controls the amount of animated refractive noise inside the Predator-style distortion.
- Speed: Changes how quickly the distortion pattern evolves and moves across the scene.
- Line Width: Changes the width of the bright refractive outline around distorted areas.
Setup notes
Section titled “Setup notes”- Noise Density and Line Width define the refractive silhouette, while Speed controls the animation cadence.
- Use a Region to limit the filter to one part of the Scene, or a timed macro when it should appear only briefly.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
predator API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Noise Density noise | range | 0.1 | 0–1 · step 0.1 | Always |
Speed period | range | 0.001 | 0–0.1 · step 0.001 | Always |
Line Width lineWidth | range | 3 | 0.5–10 · step 0.5 | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 | |
Edge Fade % fadePercentRegion only | range | 0 | 0–1 · step 0.01 | Always |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ filters: [{ "id": "apiMacro_wikipredator_f", "type": "predator", "options": { "belowTokens": false } }],});
await FXMASTER.api.effects.filters.stop(created.filters);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.