Skip to content

Predator

Visual reference
FXMasterFilter effectAPI type: predator

World-locked thermal scan treatment with false-color heat mapping, edge definition, scanlines, and sensor noise.

Visual filters change the rendered Scene. Check map, token, and text visibility after changing their strength or opacity.

Reference Value
Package FXMaster
Effect kind Filter effect
Category Visual
Runtime type predator
Exposed parameters 16
  • Thermal Strength: Blends the false-color thermal palette into the source image. 0 retains the original scene colors; 1 uses the full thermal treatment.
  • Thermal Contrast: Separates cool and hot values in the thermal palette. Higher values create stronger temperature differences across the scene.
  • Edge Definition: Highlights local temperature boundaries so creatures, objects, and terrain produce sharper thermal silhouettes.
  • Scanline Strength: Controls the brightness variation of the moving scanline pattern. Set it to 0 to hide the scanlines while keeping the other Predator systems active.
  • Sensor Noise: Adds animated sensor grain across the thermal image. Higher values create a noisier and less stable sensor presentation.
  • Scanline Speed: Controls how quickly the scanline pattern travels across the scene. 0 stops the scanline movement.
  • Scanline Width: Controls the width of the moving scanlines. Higher values create broader bands across the thermal image.
  • Thermal Strength blends the false-color palette into the original scene, while Thermal Contrast separates cool and hot values.
  • Edge Definition sharpens temperature boundaries. Scanline Strength, Sensor Noise, Scanline Speed, and Scanline Width shape the sensor presentation independently.

No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

16 exposed parameters1 Scene-only1 Region-onlypredator API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOff—Always
Below Tiles
belowTiles
checkboxOff—Always
Below Foreground
belowForeground
checkboxOff—Always
Levels
levelsScene only
scene-levelsAll Levels—Always
Thermal Strength
thermalStrength
range00–1 · step 0.05Always
Thermal Contrast
thermalContrast
range00–1 · step 0.05Always
Edge Definition
edgeDefinition
range00–1 · step 0.05Always
Scanline Strength
scanlineStrength
range10–1 · step 0.05Always
Sensor Noise
noise
range00–1 · step 0.1Always
Scanline Speed
speed
range0.30–1 · step 0.01Always
Scanline Width
lineWidth
range0.50–1 · step 0.01Always
Sound FX
soundFxEnabled
checkboxOff—Always
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default—
Darkness Activation
darknessActivationEnabled
checkboxOff—Always
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01
Edge Fade %
fadePercentRegion only
range00–1 · step 0.01Always

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
filters: [{
"id": "apiMacro_wikipredator_f",
"type": "predator",
"options": {
"thermalStrength": 0.8,
"thermalContrast": 0.6,
"edgeDefinition": 0.35,
"scanlineStrength": 0.8,
"noise": 0.15,
"speed": 0.3,
"lineWidth": 0.5
}
}],
});
await FXMASTER.api.effects.filters.stop(created.filters);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.