Predator
World-locked thermal scan treatment with false-color heat mapping, edge definition, scanlines, and sensor noise.
Visual filters change the rendered Scene. Check map, token, and text visibility after changing their strength or opacity.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Filter effect |
| Category | Visual |
| Runtime type | predator |
| Exposed parameters | 16 |
Important controls
Section titled “Important controls”- Thermal Strength: Blends the false-color thermal palette into the source image. 0 retains the original scene colors; 1 uses the full thermal treatment.
- Thermal Contrast: Separates cool and hot values in the thermal palette. Higher values create stronger temperature differences across the scene.
- Edge Definition: Highlights local temperature boundaries so creatures, objects, and terrain produce sharper thermal silhouettes.
- Scanline Strength: Controls the brightness variation of the moving scanline pattern. Set it to 0 to hide the scanlines while keeping the other Predator systems active.
- Sensor Noise: Adds animated sensor grain across the thermal image. Higher values create a noisier and less stable sensor presentation.
- Scanline Speed: Controls how quickly the scanline pattern travels across the scene. 0 stops the scanline movement.
- Scanline Width: Controls the width of the moving scanlines. Higher values create broader bands across the thermal image.
Setup notes
Section titled “Setup notes”- Thermal Strength blends the false-color palette into the original scene, while Thermal Contrast separates cool and hot values.
- Edge Definition sharpens temperature boundaries. Scanline Strength, Sensor Noise, Scanline Speed, and Scanline Width shape the sensor presentation independently.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
predator API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Thermal Strength thermalStrength | range | 0 | 0–1 · step 0.05 | Always |
Thermal Contrast thermalContrast | range | 0 | 0–1 · step 0.05 | Always |
Edge Definition edgeDefinition | range | 0 | 0–1 · step 0.05 | Always |
Scanline Strength scanlineStrength | range | 1 | 0–1 · step 0.05 | Always |
Sensor Noise noise | range | 0 | 0–1 · step 0.1 | Always |
Scanline Speed speed | range | 0.3 | 0–1 · step 0.01 | Always |
Scanline Width lineWidth | range | 0.5 | 0–1 · step 0.01 | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 | |
Edge Fade % fadePercentRegion only | range | 0 | 0–1 · step 0.01 | Always |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ filters: [{ "id": "apiMacro_wikipredator_f", "type": "predator", "options": { "thermalStrength": 0.8, "thermalContrast": 0.6, "edgeDefinition": 0.35, "scanlineStrength": 0.8, "noise": 0.15, "speed": 0.3, "lineWidth": 0.5 } }],});
await FXMASTER.api.effects.filters.stop(created.filters);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.