Skip to content

Clouds

Weather reference
FXMasterParticle effectAPI type: clouds

Moving cloud particles with orbit mode, direction synchronization, and shadows.

Weather effects can cover a full Scene or be limited to Regions. Configure the placement or movement controls exposed by the effect first, then tune its appearance, population, and optional background controls.

Reference Value
Package FXMaster
Effect kind Particle effect
Category Weather
Runtime type clouds
Exposed parameters 24
  • Orbit: Makes clouds circulate around the effect area instead of only crossing the canvas in a straight or drifting path.
  • Direction: Sets the primary travel direction for clouds. Directional Spread can add variation around this angle.
  • Synchronized Direction: Uses the active Wind or Duststorm direction for Clouds. When the source direction changes, this effect follows it.
  • Scale: Changes the rendered size of clouds. It does not change how many particles are present.
  • Shadow: Adds a separate projected shadow beneath clouds to give the effect more depth against the map.
  • Synchronized Direction allows Clouds to follow Wind or Duststorm direction changes.
  • Orbit works well when clouds should circulate around a focal area rather than cross the full Scene.
  • Shadow controls add depth, but high Shadow Opacity can reduce map readability.
Preset API name Availability Variants
Cloudy cloudy FXMaster Normal
Nullfront nullfront FXMaster Normal
Overcast overcast FXMaster Normal
Partly Cloudy partly-cloudy FXMaster Normal
Sunshower sunshower FXMaster, FXMaster+ Normal, Top Down
Thunderstorm thunderstorm FXMaster, FXMaster+ Normal, Top Down
Wildfire Smoke wildfire-smoke FXMaster Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

24 exposed parameters1 Scene-onlyclouds API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Orbit
orbit
checkboxOffAlways
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Direction
direction
range0–360 · step 5
Synchronized Direction
synchronizedDirection
checkboxOff
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.1470.001–1 · step 0.001Always
Opacity
alpha
range10–1 · step 0.1Always
Shadow
dropShadow
checkboxOffAlways
Shadow Only
shadowOnly
checkboxOff
Shadow Position
shadowRotation
range3150–360 · step 1
Shadow Distance
shadowDistance
range700–300 · step 1
Shadow Blur
shadowBlur
range20–20 · step 0.5
Shadow Opacity
shadowOpacity
range10–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikiclouds_p",
"type": "clouds",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"orbit": false,
"scale": 0.27,
"speed": 0.27
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.