Custom Particle Effects
Select Manage User Particle Effects from FXMaster Controls to open User Particle Effects. A custom particle definition combines a name, base behavior, group, one or more images, and an icon.
User Particle Effects
Section titled “User Particle Effects”User Particle Effects
Use Add Effect to create a new custom definition, or use the row actions to edit or delete an existing one.
Create an effect
Section titled “Create an effect”Custom particle effect
- Select Manage User Particle Effects.
- Select Add Effect.
- Enter a Custom Particle Name.
- Select a Base Effect.
- Choose the Group where the effect should appear.
- Add one or more images under Textures. Sound Only does not require an image.
- Choose an Icon.
- Select Save and reload when prompted so the new effect can be registered throughout Foundry.
Definition fields
Section titled “Definition fields”| Field | What it controls |
|---|---|
| Custom Particle Name | The effect name shown in FXMaster’s particle lists. |
| Base Effect | The movement and parameter set inherited by the custom effect. |
| Group | Places the effect in Weather, Ambient, or Animals. |
| Textures | Lists the images used by the effect. Add one image path per line or use the File Picker. |
| Icon | Sets the image shown beside the custom effect in FXMaster. |
Base effects
Section titled “Base effects”Each base has its own effect-style reference page with the complete parameter list, defaults, availability rules, and canvas behavior descriptions.
| Base Effect | How it behaves | Parameter reference |
|---|---|---|
| Directional Drift | Moves images across the Scene in a selected direction and can use Top Down, Orbit, a persistent background, and token interaction. | Open Directional Drift |
| Ambient Float | Spawns images across the visible area and lets them drift without requiring a selected travel direction. It can also use a persistent background and token interaction. | Open Ambient Float |
| Manual Placement | Places individual images at exact Scene positions and provides placement, orientation, glow, optional light, and token-burning controls. | Open Manual Placement |
| Sound Only | Creates no visual particles. It provides a named effect that can activate matching SoundFX rules. | Open Sound Only |
Texture lists
Section titled “Texture lists”Enter one image path per line or use the File Picker to add images. Multiple images create visual variation. For a Manual Placement effect, the selected images are also available while authoring individual placements.
Runtime controls
Section titled “Runtime controls”Visual custom effects inherit the render-order, Scene Level, darkness, and SoundFX controls available to their selected base. The base reference page identifies the movement, background, interaction, and placement controls that will appear on the effect row.
Editing an existing definition
Section titled “Editing an existing definition”Changing the images or Base Effect can affect active Scene and Region rows. After saving a revised definition, refresh the world so the updated effect registration and image choices propagate throughout Foundry.