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Summer Leaves

Ambient reference
FXMaster+Particle effectAPI type: summerleaves
Preview shows Summer Leaves and Wind enabled together, with Directional Movement and Synchronized Direction enabled

Summer leaf particles with selectable variants, top-down and orbit modes, synchronized direction, advanced motion controls, and persistent ground coverage.

Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Ambient
Runtime type summerleaves
Exposed parameters 47

Within an enabled Summer Leaves effect, the airborne and Background systems are configured separately, using the same Background model as Autumn Leaves. Background is not standalone; disabling Summer Leaves disables both layers. Variants chooses which leaf and petal designs can appear.

Choose the Variants first, then configure Spawn Mode, Direction, Directional Spread, Scale, Speed, Density, Spin Speed, Turbulence, Gustiness, Depth Variation, Ripple, and the edge controls.

Background controls fill, opacity, coverage, variation, piles, and ground-particle size. Token Trails controls the disturbed area, strength, swirl, lift chance, elevation threshold, and settling behavior around moving tokens.

  • Variants: Choose which Summer Leaves types can appear. Each leaf type includes both color variants. Empty or invalid selection uses Tree Leaves.
  • Spawn Mode: Chooses whether leaves spawn across the view, along the top edge, or along the edge facing into the selected wind direction.
  • Turbulence: Adds small independent changes to leaf travel direction.
  • Background: Render a persistent field of settled leaves behind the falling effect. The field follows the same stack placement, scene or Region mask, Levels selection, and below-token/tile settings.
  • Token Trails: Allow visible token trails to push, spin, and briefly lift nearby settled leaves while moving through them. Displaced leaves settle in their new positions for the current canvas session.
  • Variants controls which summer leaf designs may spawn.
  • Spin Speed, Turbulence, Gustiness, Ripple, Edge Definition, and Edge Width shape separate parts of the motion and rendering.
  • The Background uses the same disturbance, elevation, and settling model as Autumn Leaves.

No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

47 exposed parameters1 Scene-onlysummerleaves API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Variants
variants
multi-selectAspen Leaf, Beech Leaf, Birch Leaf, Elm Leaf, Hackberry Leaf, Horse Chestnut Leaf, Linden Leaf, Maple Leaf, Oak Leaf, Sweetgum Leaf, Sycamore Leaf, Willow LeafAspen Leaf, Beech Leaf, Birch Leaf, Dandelion Fluff, Dogwood Petal, Elm Leaf, Hackberry Leaf, Horse Chestnut Leaf, Linden Leaf, Maple Leaf, Oak Leaf, Sweetgum Leaf, Sycamore Leaf, Willow LeafAlways
Top Down
topDown
checkboxOff
Orbit
orbit
checkboxOff
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Directional Movement
directionalMovement
checkboxOff
Direction
direction
range0–360 · step 5
Synchronized Direction
synchronizedDirection
checkboxOff
Directional Spread
spread
range00–20 · step 1
Spawn Mode
spawnMode
selectfullFull View, Top Edge, Upwind Edge
Scale
scale
range0.30.1–1 · step 0.01Always
Speed
speed
range0.150.1–1 · step 0.01Always
Lifetime
lifetime
range0.650.1–1 · step 0.01Always
Density
density
range0.50.05–1 · step 0.05Always
Opacity
alpha
range10–1 · step 0.1Always
Spin Speed
spin
range0.250–1 · step 0.05Always
Turbulence
turbulence
range00–1 · step 0.05
Gustiness
gustiness
range00–1 · step 0.05
Depth Variation
depthVariation
range00–1 · step 0.05Always
Ripple
liveliness
range00–1 · step 0.05Always
Edge Definition
edgeDefinition
range00–1 · step 0.05Always
Edge Width
edgeWidth
range00–3 · step 0.25Always
Background
backgroundEnabled
checkboxOffAlways
Background Fill
backgroundMode
selectaccumulateFull Coverage, Fill Over Time
Time to Full Coverage
backgroundDuration
range18010–3600 · step 10
Background Opacity
backgroundOpacity
range0.80–1 · step 0.01
Ground Coverage
backgroundCoverage
range0.40.05–1 · step 0.05
Fill Variation
backgroundFillVariation
range0.70–1 · step 0.05
Pile Amount
backgroundPileStrength
range0.60–1 · step 0.05
Pile Size (Grid Spaces)
backgroundPileSize
range3.50.5–12 · step 0.5
Ground Particle Size
backgroundLeafSize
range0.210.01–1 · step 0.01
Token Trails
backgroundInteractionEnabled
checkboxOn
Trail Width
backgroundInteractionRadius
range0.90–2 · step 0.05
Trail Strength
backgroundInteractionStrength
range0.70–1 · step 0.05
Trail Swirl
backgroundInteractionSwirl
range0.550–1 · step 0.05
Trail Lift Chance
backgroundInteractionLiftChance
range0.250–1 · step 0.05
Token Elevation Threshold
backgroundInteractionElevationThreshold
number-infinity50–Infinity · step 0.5
Settle Time (Seconds)
backgroundInteractionSettleTime
range0.20.1–12 · step 0.1
Settle Impact
backgroundInteractionSettleImpact
range10–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikisummerleaves_p",
"type": "summerleaves",
"options": {
"topDown": true,
"direction": 225,
"density": 0.35,
"backgroundEnabled": false
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.