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Water

Environmental reference
FXMaster+Filter effectAPI type: water
Preview shows Water enabled for a Region with Flowing Water and Follow Region Path enabled

Water refraction, caustics, flow, waves, vortices, region-path steering, and token trails.

Environmental filters change the Scene surface or atmosphere. They can cover the full Scene, be limited to Regions, and be moved within the effect stack.

Reference Value
Package FXMaster+
Effect kind Filter effect
Category Environmental
Runtime type water
Exposed parameters 38

Water is built from several independent systems. They can be combined, but each can also be tuned or disabled without changing the others.

Water Tint, Opacity, Scale, Turbulence, and Still Water Speed define the underlying surface before directional movement is added.

Enable Flowing Water for a directional current. Flow Speed, Flow Direction, and Flow Strength control that movement. In a Region Water effect, Follow Region Path allows a river or channel drawn as a Region to bend the current, while Path Influence controls how strongly the Region path overrides the base direction. These two controls are not shown on Scene Water effects.

Waves adds a second directional layer with its own speed, direction, and strength. The wave direction can differ from the flow direction, which can work well for wind-driven surface movement over a current.

Vortex Water adds circular movement. Vortex Center Size controls the affected center, while Vortex Speed, Vortex Strength, and Clockwise Rotation control the spin.

Caustics adds moving light patterns with separate strength and tint. Refraction controls how strongly the underlying Scene is displaced. Raise them separately because both can affect map, grid, and text readability.

Token Trails temporarily alter the surface around moving tokens. Trail Width defines the path, Trail Strength defines the disturbance, and Settle Time (Seconds) controls recovery.

  • Flowing Water: Enables continuous directional water flow. This moves the surface pattern without enabling waves or a vortex.
  • Follow Region Path: Uses the Region path as the local flow direction so rivers and channels can bend through the Region instead of moving in one global direction. Tweak the Flow Strength and Path Influence parameters to achieve natural bending motion for the water based on your specific region path.
  • Waves: Enables a separate directional wave layer over the water surface.
  • Vortex Water: Enables rotating water around a central vortex area.
  • Caustics: Controls how visible the animated light patterns are on the water surface. Set it to 0 to remove caustics.
  • Refraction: Controls how strongly the Water filter bends and distorts the map beneath it.
  • Token Trails: Create temporary swimming-style ripples, side displacement, and a slight wake where visible tokens move through the Water filter.
  • Flow, Waves, Vortex, Turbulence, Caustics, and Refraction are independent systems.
  • Follow Region Path and Path Influence are useful for rivers or channels drawn as Regions.
  • Token Trails can temporarily calm or part the surface and settle over a configured interval.

No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

38 exposed parameters1 Scene-only3 Region-onlywater API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Water Tint
tint
color#3ba7ff (enabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Flowing Water
flow
checkboxOffAlways
Flow Speed
flowSpeed
range0.280–1 · step 0.01
Flow Direction
flowDirection
range00–360 · step 5
Flow Strength
flowStrength
range0.650.5–1 · step 0.05
Follow Region Path
followRegionPathRegion only
checkboxOff
Path Influence
pathInfluenceRegion only
range0.40–1 · step 0.01
Waves
waves
checkboxOffAlways
Wave Speed
waveSpeed
range0.280–1 · step 0.01
Wave Direction
waveDirection
range00–360 · step 5
Wave Strength
waveStrength
range0.450–1 · step 0.05
Vortex Water
vortex
checkboxOffAlways
Vortex Center Size
vortexSize
range0.250–1 · step 0.05
Vortex Speed
vortexSpeed
range0.330–1 · step 0.01
Clockwise Rotation
vortexClockwise
checkboxOn
Vortex Strength
vortexStrength
range0.650–1 · step 0.05
Opacity
strength
range0.80–1 · step 0.05Always
Synchronized Direction
synchronizedDirection
checkboxOff
Scale
scale
range10–1 · step 0.05Always
Turbulence
turbulence
range00–1 · step 0.05
Caustics
caustics
range0.70–1 · step 0.05Always
Caustic Strength
causticStrength
range0.850–1 · step 0.05
Caustics Tint
causticsTint
color#ffffff (enabled)
Refraction
refraction
range10–1 · step 0.05Always
Still Water Speed
stillSpeed
range0.50–1 · step 0.01
Token Trails
tokenTrailsEnabled
checkboxOffAlways
Trail Width
tokenTrailWidth
range10–2 · step 0.05
Trail Strength
tokenTrailStrength
range0.850–1 · step 0.01
Settle Time (Seconds)
tokenTrailSettleTime
range3.20.4–5 · step 0.1
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01
Edge Fade %
fadePercentRegion only
range00–1 · step 0.01Always

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
filters: [{
"id": "apiMacro_wikiwater_f",
"type": "water",
"options": {
"tint": {
"apply": true,
"value": "#3276c4"
},
"flow": true,
"flowDirection": 180,
"flowStrength": 0.4,
"waves": true,
"caustics": true
}
}],
});
await FXMASTER.api.effects.filters.stop(created.filters);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.