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Sakura Blossoms

Ambient reference
FXMaster+Particle effectAPI type: sakurablossoms
Preview shows Sakura Bloom enabled with Background and Token Trails enabled

Sakura blossom particles with standard movement controls and persistent background accumulation.

Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Ambient
Runtime type sakurablossoms
Exposed parameters 30

Within an enabled Sakura Blossoms effect, the drifting blossom layer and optional persistent Background accumulation are configured separately. Background is not standalone; disabling Sakura Blossoms disables both layers. The airborne layer uses Scale, Speed, Lifetime, Density, and Opacity, while Background has its own fill and appearance controls.

Background controls fill timing, opacity, coverage, variation, pile amount, pile size, and Ground Particle Size. Token Trails controls the affected radius, strength, swirl, lift chance, settle time, and settle impact around moving tokens.

  • Scale: Changes the rendered size of sakura blossoms. It does not change how many particles are present.
  • Density: Changes how many sakura blossoms are visible or spawned at once. It does not change their size.
  • Background: Render a persistent field of settled particles behind the active effect. The field follows the same stack placement, scene or Region mask, Levels selection, and below-token/tile settings.
  • Token Trails: Allows moving tokens to disturb the persistent background and leave visible trails through it.
  • Trail Lift Chance: Controls how often a disturbed background particle is lifted briefly into the air instead of only sliding along the surface.
  • Background fill and appearance controls are separate from airborne Scale, Speed, Lifetime, Density, and Opacity while the effect is enabled.
  • Use Trail Lift Chance sparingly so frequent token movement does not continuously refill the airborne layer.

No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

30 exposed parameters1 Scene-onlysakurablossoms API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Scale
scale
range0.240.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.150.05–1 · step 0.05Always
Opacity
alpha
range10–1 · step 0.1Always
Background
backgroundEnabled
checkboxOffAlways
Background Fill
backgroundMode
selectaccumulateFull Coverage, Fill Over Time
Time to Full Coverage
backgroundDuration
range18010–3600 · step 10
Background Opacity
backgroundOpacity
range0.860–1 · step 0.01
Ground Coverage
backgroundCoverage
range0.70.05–1 · step 0.05
Fill Variation
backgroundFillVariation
range0.80–1 · step 0.05
Pile Amount
backgroundPileStrength
range0.40–1 · step 0.05
Pile Size (Grid Spaces)
backgroundPileSize
range4.50.5–12 · step 0.5
Ground Particle Size
backgroundParticleSize
range0.230.01–1 · step 0.01
Token Trails
backgroundInteractionEnabled
checkboxOff
Trail Width
backgroundInteractionRadius
range0.950–2 · step 0.05
Trail Strength
backgroundInteractionStrength
range0.550–1 · step 0.05
Trail Swirl
backgroundInteractionSwirl
range0.850–1 · step 0.05
Trail Lift Chance
backgroundInteractionLiftChance
range0.650–1 · step 0.05
Settle Time (Seconds)
backgroundInteractionSettleTime
range20.1–12 · step 0.1
Settle Impact
backgroundInteractionSettleImpact
range10–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikisakurablossoms_p",
"type": "sakurablossoms",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"scale": 0.24,
"speed": 0.27,
"density": 0.15
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.