Spiders
Crawling spider swarms with token avoidance and configurable movement behavior.
Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map. This effect also includes Token Avoidance controls for steering around eligible tokens.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Animals |
| Runtime type | spiders |
| Exposed parameters | 25 |
Important controls
Section titled “Important controls”- Directional Movement: Makes spiders travel in the configured Direction instead of relying only on the effect’s default random movement.
- Token Avoidance: Makes spiders steer away from eligible tokens instead of moving directly through them.
- Avoid Stationary Tokens: Keeps spiders avoiding eligible tokens even when those tokens are not moving. Disable it when only token movement should cause a reaction.
- Avoidance Radius: Sets how far from an eligible token spiders begin changing course.
- Avoidance Strength: Controls how sharply and forcefully spiders turn away from eligible tokens.
Setup notes
Section titled “Setup notes”- A lower layer with Token Avoidance can make spiders read as part of the ground instead of foreground decoration.
- A smaller Avoidance Radius with stronger Avoidance Strength creates a later but sharper reaction.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
spiders API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Orbit orbit | checkbox | Off | — | Always |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Lateral Movement lateralMovement | range | 0 | 0–1 · step 0.05 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Directional Spread spread | range | 0 | 0–20 · step 1 | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.27 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.158 | 0.001–1 · step 0.001 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Token Avoidance tokenAvoidance | checkbox | Off | — | Always |
Token Dispositions tokenAvoidanceDispositions | multi-select | Friendly, Neutral, Hostile, Secret | Friendly, Neutral, Hostile, Secret | |
Avoid Stationary Tokens tokenAvoidanceAtRest | checkbox | Off | — | |
Avoidance Radius tokenAvoidanceRadius | range | 1 | 0–3 · step 0.05 | |
Avoidance Strength tokenAvoidanceStrength | range | 0.65 | 0–1 · step 0.05 | |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikispiders_p", "type": "spiders", "options": { "belowTokens": false, "tint": { "value": "#FFFFFF", "apply": false }, "orbit": false, "directionalMovement": false, "scale": 0.27 } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.