Embers
Drifting embers for fires, volcanic scenes, ash, or magical atmospheres.
Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Ambient |
| Runtime type | embers |
| Exposed parameters | 20 |
Important controls
Section titled “Important controls”- Top Down: Switches Embers to the overhead presentation intended for top-down maps. This changes particle projection and movement, so set it before finalizing scale and direction.
- Directional Movement: Makes embers travel in the configured Direction instead of relying only on the effect’s default random movement.
- Synchronized Direction: Uses the active Wind or Duststorm direction for Embers. When the source direction changes, this effect follows it.
- Lifetime: Changes how long individual embers remain active before they are recycled or replaced. Higher values usually allow longer travel paths.
- Density: Changes how many embers are visible or spawned at once. It does not change their size.
Setup notes
Section titled “Setup notes”- Enable Synchronized Direction when Wind or Duststorm should drive the ember flow.
- Lower Density with a moderate Lifetime can suggest distant fire without obscuring the map.
Bundled preset usage
Section titled “Bundled preset usage”| Preset | API name | Availability | Variants |
|---|---|---|---|
| Ashfall | ashfall |
FXMaster+ | Normal, Top Down |
| Divine Light | divine-light |
FXMaster+ | Normal |
| Spore Cloud | spore-cloud |
FXMaster | Normal |
| Wildfire Smoke | wildfire-smoke |
FXMaster | Normal |
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
embers API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #f77300 (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Top Down topDown | checkbox | Off | — | |
Orbit orbit | checkbox | Off | — | |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Synchronized Direction synchronizedDirection | checkbox | Off | — | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.27 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.49 | 0.01–1 · step 0.01 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikiembers_p", "type": "embers", "options": { "belowTokens": false, "tint": { "value": "#f77300", "apply": false }, "topDown": false, "orbit": false, "directionalMovement": false } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.