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Embers

Ambient reference
FXMasterParticle effectAPI type: embers

Drifting embers for fires, volcanic scenes, ash, or magical atmospheres.

Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.

Reference Value
Package FXMaster
Effect kind Particle effect
Category Ambient
Runtime type embers
Exposed parameters 20
  • Top Down: Switches Embers to the overhead presentation intended for top-down maps. This changes particle projection and movement, so set it before finalizing scale and direction.
  • Directional Movement: Makes embers travel in the configured Direction instead of relying only on the effect’s default random movement.
  • Synchronized Direction: Uses the active Wind or Duststorm direction for Embers. When the source direction changes, this effect follows it.
  • Lifetime: Changes how long individual embers remain active before they are recycled or replaced. Higher values usually allow longer travel paths.
  • Density: Changes how many embers are visible or spawned at once. It does not change their size.
  • Enable Synchronized Direction when Wind or Duststorm should drive the ember flow.
  • Lower Density with a moderate Lifetime can suggest distant fire without obscuring the map.
Preset API name Availability Variants
Ashfall ashfall FXMaster+ Normal, Top Down
Divine Light divine-light FXMaster+ Normal
Spore Cloud spore-cloud FXMaster Normal
Wildfire Smoke wildfire-smoke FXMaster Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

20 exposed parameters1 Scene-onlyembers API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#f77300 (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Top Down
topDown
checkboxOff
Orbit
orbit
checkboxOff
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Directional Movement
directionalMovement
checkboxOff
Direction
direction
range0–360 · step 5
Synchronized Direction
synchronizedDirection
checkboxOff
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.490.01–1 · step 0.01Always
Opacity
alpha
range10–1 · step 0.1Always
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikiembers_p",
"type": "embers",
"options": {
"belowTokens": false,
"tint": {
"value": "#f77300",
"apply": false
},
"topDown": false,
"orbit": false,
"directionalMovement": false
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.