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Magic Crystals

Ambient reference
FXMaster+Particle effectAPI type: magiccrystals
Preview shows Magic Crystals with Orbit mode turned off

Floating magical crystals with orbiting, rainbow tinting, glow, bloom, and spin.

Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Ambient
Runtime type magiccrystals
Exposed parameters 20
  • Rainbow: Cycles crystal colors through a rainbow treatment instead of using only the selected Tint.
  • Orbit: Makes magic crystals circulate around the effect area instead of only crossing the canvas in a straight or drifting path.
  • Spin Speed: Changes how quickly the crystal sprites rotate while moving.
  • Glow: Controls the direct glow around each crystal sprite.
  • Bloom: Controls the soft bloom around bright crystal pixels.
  • Rainbow replaces the single Tint color with a changing multicolor treatment.
  • Glow and Bloom compound, so raise one at a time while viewing the complete effect stack.
Preset API name Availability Variants
Aether Haze aether-haze FXMaster+ Normal
Ley Surge ley-surge FXMaster+ Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

20 exposed parameters1 Scene-onlymagiccrystals API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Rainbow
rainbow
checkboxOffAlways
Orbit
orbit
checkboxOffAlways
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.170.1–1 · step 0.01Always
Opacity
alpha
range10–1 · step 0.1Always
Spin Speed
spin
range0.50–1 · step 0.05Always
Glow
glow
range0.50–1 · step 0.05Always
Bloom
bloom
range0.50–1 · step 0.05Always
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikimagiccrystals_p",
"type": "magiccrystals",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"orbit": false,
"scale": 0.27,
"speed": 0.27
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.