Eagles
Large soaring birds with configurable movement, orbiting, and shadow projection.
Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Animals |
| Runtime type | eagles |
| Exposed parameters | 27 |
Important controls
Section titled “Important controls”- Animations: Selects which animation variants are allowed to appear for eagles.
- Scale: Changes the rendered size of eagles. It does not change how many particles are present.
- Orbit: Makes eagles circulate around the effect area instead of only crossing the canvas in a straight or drifting path.
- Directional Movement: Makes eagles travel in the configured Direction instead of relying only on the effect’s default random movement.
- Shadow: Adds a separate projected shadow beneath eagles to give the effect more depth against the map.
Setup notes
Section titled “Setup notes”- A larger Scale with lower Density can make the eagles feel farther above the map than a crowded flock.
- Orbit can draw attention to a mountain, fortress, battlefield, or another point of interest.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
eagles API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Orbit orbit | checkbox | Off | — | Always |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Shadow dropShadow | checkbox | Off | — | Always |
Shadow Only shadowOnly | checkbox | Off | — | |
Shadow Position shadowRotation | range | 315 | 0–360 · step 1 | |
Shadow Distance shadowDistance | range | 70 | 0–300 · step 1 | |
Shadow Blur shadowBlur | range | 2 | 0–20 · step 0.5 | |
Shadow Opacity shadowOpacity | range | 1 | 0–1 · step 0.05 | |
Lateral Movement lateralMovement | range | 0 | 0–1 · step 0.05 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Directional Spread spread | range | 0 | 0–20 · step 1 | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.27 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.031 | 0.001–1 · step 0.001 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Animations animations | multi-select | Glide | Flap, Glide | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikieagles_p", "type": "eagles", "options": { "belowTokens": false, "tint": { "value": "#FFFFFF", "apply": false }, "orbit": false, "directionalMovement": false, "scale": 0.27 } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.