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Snow

Weather reference
FXMasterParticle effectAPI type: snow

Falling snow with configurable movement and persistent snow-cover background support.

Weather effects can cover a full Scene or be limited to Regions. Configure the placement or movement controls exposed by the effect first, then tune its appearance, population, and optional background controls.

Reference Value
Package FXMaster
Effect kind Particle effect
Category Weather
Runtime type snow
Exposed parameters 30

Within an enabled Snow effect, the airborne and Background layers are configured separately. The Background can build to full coverage without requiring the airborne flakes to become a whiteout, but disabling Snow disables both layers.

Choose Top Down before adjusting Direction, Scale, Speed, and Density. The normal presentation shows drifting snowfall across a side-facing view; Top Down changes the motion and coverage for overhead maps.

Background creates persistent snow coverage with immediate or timed fill, opacity, fill variation, drift height, and drift size. Configure the background after the airborne layer so the two remain visually balanced.

Token Trails removes a path through the accumulated snow. Trail Width and Trail Strength define the path, Refill Trails Over Time restores it over the configured Trail Refill Time, and Token Elevation Threshold prevents elevated tokens from affecting the surface.

  • Top Down: Switches Snow to the overhead presentation intended for top-down maps. This changes particle projection and movement, so set it before finalizing scale and direction.
  • Direction: Sets the primary travel direction for snowflakes. Directional Spread can add variation around this angle.
  • Density: Changes how many snowflakes are visible or spawned at once. It does not change their size.
  • Background: Render a persistent settled-snow surface behind this effect. The surface follows the effect’s stack placement, scene or Region mask, Levels selection, and below-token/tile settings.
  • Token Trails: Create visible background trails as tokens move through the surface. By default trails remain for the current canvas session; Refill Trails Over Time can gradually restore the background.
  • Balance airborne Density separately from Background coverage while Snow is enabled.
  • Background trails can expose paths through snow and optionally refill over a configured duration.
  • Use the Token Elevation Threshold to prevent flying or elevated tokens from carving trails through the surface.
Preset API name Availability Variants
Snow snow FXMaster Normal, Top Down

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

30 exposed parameters1 Scene-onlysnow API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Top Down
topDown
checkboxOffAlways
Direction
direction
range0–360 · step 5
Synchronized Direction
synchronizedDirection
checkboxOff
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.140.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.160.1–1 · step 0.01Always
Opacity
alpha
range10–1 · step 0.1Always
Background
backgroundEnabled
checkboxOffAlways
Background Fill
backgroundMode
selectaccumulateFull Coverage, Fill Over Time
Time to Full Coverage
backgroundDuration
range18010–3600 · step 10
Background Opacity
backgroundOpacity
range0.70–1 · step 0.01
Fill Variation
backgroundFillVariation
range0.750–1 · step 0.05
Drift Height
backgroundDriftStrength
range0.50–1 · step 0.05
Drift Size (Grid Spaces)
backgroundDriftScale
range0.070.01–1 · step 0.01
Token Trails
backgroundTrailsEnabled
checkboxOff
Refill Trails Over Time
backgroundTrailRefillEnabled
checkboxOn
Trail Refill Time
backgroundTrailRefillDuration
range9010–3600 · step 10
Trail Width
backgroundTrailWidth
range0.50–2 · step 0.05
Trail Strength
backgroundTrailStrength
range0.250–1 · step 0.01
Token Elevation Threshold
backgroundInteractionElevationThreshold
number-infinity50–Infinity · step 0.5
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikisnow_p",
"type": "snow",
"options": {
"topDown": true,
"direction": 270,
"speed": 0.25,
"density": 0.4,
"backgroundEnabled": false
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.