Aurora Borealis
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
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Showing 43 effects
Aurora curtains in side, top-down, or horizon presentations with palettes, haze, and motion controls.
Layered falling leaves with variant selection, wind motion, spin, shadows, and persistent ground accumulation.
Animated bat swarms with orbit, directional movement, lateral drift, and optional shadows.
Flocks of birds with selectable flight animations, orbiting, directional movement, and shadows.
Adds a bright-pass glow around luminous scene content.
Rising or top-down bubbles with orbiting, synchronized direction, and token trail interactions.
Moving cloud particles with orbit mode, direction synchronization, and shadows.
Adjusts scene color balance, saturation, gamma, brightness, contrast, tint, and opacity.
Dark bird flocks suited to ominous skies, battlefields, and haunted landscapes.
Canvas-locked dust shader with directional flow, turbulence, streaks, and tinting.
Large soaring birds with configurable movement, orbiting, and shadow projection.
Drifting embers for fires, volcanic scenes, ash, or magical atmospheres.
Animated fire sprites with manual placement, optional light sources, glow, and token-burning visuals.
Procedural top-down fire with flame spread, turbulence, glow, smoke, heat, and distortion.
Glowing fireflies with ambient movement, light-like bloom, and configurable density.
Animated koi, betta, manta ray, and spirit variants with orbit, directional movement, glow, trails, and token avoidance.
Directional particle fog with synchronized direction, tint, scale, speed, density, and alpha controls.
Shader-based fog with configurable color, scale, speed, density, and directional movement.
Cute or creepy ghosts with manual placement, directional drift, and configurable visual variants.
RGB displacement, slicing, pixelation, and optional digital glyph effects.
Directional hail particles with top-down mode, synchronized direction, and configurable scale, speed, density, and alpha.
Frosted ice overlay with depth, veins, sheen, and highlight controls.
Full-scene lightning flashes with timing, tint, duration, and audio-aware controls.
Animated horizontal or top-down lightning bolts with branching and flash synchronization.
Floating magical crystals with orbiting, rainbow tinting, glow, bloom, and spin.
Applies scratches, noise, flicker, and vintage film degradation.
Applies animated refractive noise with a chromatic edge treatment.
Procedural rain with side-view or top-down rendering, splashes, wet ground backgrounds, and token trails.
Ground-level rat swarms with token avoidance and directional movement controls.
Sakura bloom particles with top-down and orbit modes, rotation, synchronized direction, and persistent background accumulation.
Sakura blossom particles with standard movement controls and persistent background accumulation.
Directional sand particles with top-down support, synchronized wind direction, wobble, and background buildup.
Timed or continuous camera shake with strength, speed, smoothness, decay, edge protection, and audio-aware controls.
Falling snow with configurable movement and persistent snow-cover background support.
Dense procedural snowstorm with side-view or top-down presentation and sweeping background snow.
Crawling spider swarms with token avoidance and configurable movement behavior.
Slow ambient star particles for astral scenes, dreamlike spaces, or void backgrounds.
Summer leaf particles with selectable variants, top-down and orbit modes, synchronized direction, advanced motion controls, and persistent ground coverage.
Directional sunlight rays with beam, color, edge fade, and intensity controls.
Animated underwater distortion for submerged scenes or other liquid-like visual treatments.
Water refraction, caustics, flow, waves, vortices, region-path steering, and token trails.
Canvas-locked wind distortion with turbulence, gusts, streaks, synchronized direction, and manual painting.
Wind-streak particles with synchronized direction, turbulence, gustiness, and distortion controls.
No effects match those filters.
FXMaster+ custom particle definitions inherit their available parameters from one of four bases:
Create and manage these definitions through Custom Particle Effects.