Autumn Leaves
Layered falling leaves with variant selection, wind motion, spin, shadows, and persistent ground accumulation.
Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Ambient |
| Runtime type | autumnleaves |
| Exposed parameters | 46 |
Airborne and background leaves
Section titled “Airborne and background leaves”Within an enabled Autumn Leaves effect, airborne leaves and the persistent Background surface can be toggled and configured separately. Background is not a standalone effect; disabling Autumn Leaves disables both layers.
Airborne motion
Section titled “Airborne motion”Spawn Mode, Direction, Directional Spread, Scale, Speed, Density, Spin Speed, Turbulence, Gustiness, Depth Variation, and Ripple shape the moving leaves. Set the travel pattern first, then use the rendering controls to keep repeated particles from looking uniform.
Ground coverage
Section titled “Ground coverage”Background adds persistent leaf coverage with immediate or timed fill, opacity, coverage, variation, pile amount, pile size, and ground-particle size controls.
Token trails
Section titled “Token trails”Token Trails disturbs the settled leaves. Trail Width, Trail Strength, and Trail Swirl define the movement around a token. Trail Lift Chance can return some leaves to the airborne layer, while Settle Time (Seconds) and Settle Impact control the return to rest.
Important controls
Section titled “Important controls”- Spawn Mode: Chooses whether leaves spawn across the view, along the top edge, or along the edge facing into the selected wind direction.
- Direction: Sets the primary travel direction for airborne leaves. Directional Spread can add variation around this angle.
- Turbulence: Adds small independent changes to leaf travel direction.
- Background: Render a persistent field of settled leaves behind the falling effect. The field follows the same stack placement, scene or Region mask, Levels selection, and below-token/tile settings.
- Token Trails: Allow visible token trails to push, spin, and briefly lift nearby settled leaves while moving through them. Displaced leaves settle in their new positions for the current canvas session.
Setup notes
Section titled “Setup notes”- Trail Width controls the affected area; Trail Strength and Trail Swirl shape the response; Settle Time (Seconds) controls how quickly the surface returns.
- Spawn Mode and Depth Variation help prevent the leaves from forming a uniform curtain.
Bundled preset usage
Section titled “Bundled preset usage”| Preset | API name | Availability | Variants |
|---|---|---|---|
| Autumn Leaves | autumn-leaves |
FXMaster | Normal, Top Down |
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
autumnleaves API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Top Down topDown | checkbox | Off | — | |
Orbit orbit | checkbox | Off | — | |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Synchronized Direction synchronizedDirection | checkbox | Off | — | |
Directional Spread spread | range | 0 | 0–20 · step 1 | |
Spawn Mode spawnMode | select | full | Full View, Top Edge, Upwind Edge | |
Scale scale | range | 0.3 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.15 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.65 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.5 | 0.05–1 · step 0.05 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Spin Speed spin | range | 0.25 | 0–1 · step 0.05 | Always |
Turbulence turbulence | range | 0 | 0–1 · step 0.05 | |
Gustiness gustiness | range | 0 | 0–1 · step 0.05 | |
Depth Variation depthVariation | range | 0 | 0–1 · step 0.05 | Always |
Ripple liveliness | range | 0 | 0–1 · step 0.05 | Always |
Edge Definition edgeDefinition | range | 0 | 0–1 · step 0.05 | Always |
Edge Width edgeWidth | range | 0 | 0–3 · step 0.25 | Always |
Background backgroundEnabled | checkbox | Off | — | Always |
Background Fill backgroundMode | select | accumulate | Full Coverage, Fill Over Time | |
Time to Full Coverage backgroundDuration | range | 180 | 10–3600 · step 10 | |
Background Opacity backgroundOpacity | range | 0.8 | 0–1 · step 0.01 | |
Ground Coverage backgroundCoverage | range | 0.4 | 0.05–1 · step 0.05 | |
Fill Variation backgroundFillVariation | range | 0.7 | 0–1 · step 0.05 | |
Pile Amount backgroundPileStrength | range | 0.6 | 0–1 · step 0.05 | |
Pile Size (Grid Spaces) backgroundPileSize | range | 3.5 | 0.5–12 · step 0.5 | |
Ground Particle Size backgroundLeafSize | range | 0.21 | 0.01–1 · step 0.01 | |
Token Trails backgroundInteractionEnabled | checkbox | On | — | |
Trail Width backgroundInteractionRadius | range | 0.9 | 0–2 · step 0.05 | |
Trail Strength backgroundInteractionStrength | range | 0.7 | 0–1 · step 0.05 | |
Trail Swirl backgroundInteractionSwirl | range | 0.55 | 0–1 · step 0.05 | |
Trail Lift Chance backgroundInteractionLiftChance | range | 0.25 | 0–1 · step 0.05 | |
Token Elevation Threshold backgroundInteractionElevationThreshold | number-infinity | 5 | 0–Infinity · step 0.5 | |
Settle Time (Seconds) backgroundInteractionSettleTime | range | 0.2 | 0.1–12 · step 0.1 | |
Settle Impact backgroundInteractionSettleImpact | range | 1 | 0–1 · step 0.05 | |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikiautumnleaves_p", "type": "autumnleaves", "options": { "topDown": true, "direction": 225, "synchronizedDirection": false, "density": 0.35, "backgroundEnabled": false } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.