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Fog

Weather reference
FXMasterParticle effectAPI type: fog

Directional particle fog with synchronized direction, tint, scale, speed, density, and alpha controls.

Weather effects can cover a full Scene or be limited to Regions. Configure the placement or movement controls exposed by the effect first, then tune its appearance, population, and optional background controls.

Reference Value
Package FXMaster
Effect kind Particle effect
Category Weather
Runtime type fog
Exposed parameters 16
  • Direction: Sets the primary travel direction for fog particles. Directional Spread can add variation around this angle.
  • Synchronized Direction: Uses the active Wind or Duststorm direction for Fog. When the source direction changes, this effect follows it.
  • Scale: Changes the rendered size of fog particles. It does not change how many particles are present.
  • Density: Changes how many fog particles are visible or spawned at once. It does not change their size.
  • Opacity: Controls the transparency of fog particles. Lower values allow more of the map to show through.
  • This is the particle Fog effect. The separate Fog filter applies continuous haze and includes token-trail controls.
  • Use particle Fog for visible moving banks. Use the Fog filter when the active area should have a continuous haze treatment.
Preset API name Availability Variants
Acid Rain acid-rain FXMaster Normal, Top Down
Hurricane hurricane FXMaster, FXMaster+ Normal, Top Down
Spore Cloud spore-cloud FXMaster Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

16 exposed parameters1 Scene-onlyfog API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Direction
direction
range0–360 · step 5Always
Synchronized Direction
synchronizedDirection
checkboxOffAlways
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.510.01–1 · step 0.01Always
Opacity
alpha
range10–1 · step 0.1Always
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikifog_p",
"type": "fog",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"scale": 0.27,
"speed": 0.27,
"density": 0.51
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.