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Wind Wisps

Weather reference
FXMaster+Particle effectAPI type: windwisps
Preview shows Wind Wisps and Wind enabled together

Wind-streak particles with synchronized direction, turbulence, gustiness, and distortion controls.

Weather effects can cover a full Scene or be limited to Regions. Configure the placement or movement controls exposed by the effect first, then tune its appearance, population, and optional background controls.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Weather
Runtime type windwisps
Exposed parameters 21
  • Direction: Sets the primary travel direction for wind wisps. Directional Spread can add variation around this angle.
  • Synchronized Direction: Uses the active Wind or Duststorm direction for Wind Wisps. When the source direction changes, this effect follows it.
  • Turbulence: Adds small irregular direction changes to the visible wisps.
  • Gustiness: Adds larger pulses in wisp speed so the flow does not remain constant.
  • Distortion: Controls how strongly each wisp bends and distorts while moving.
  • Windwisps provide visible particle streaks and pair naturally with the Wind filter.
  • Turbulence, Gustiness, and Distortion make the wisps less uniform without changing the base Direction.
Preset API name Availability Variants
Windy windy FXMaster+ Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

21 exposed parameters1 Scene-onlywindwisps API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#dfefff (enabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Orbit
orbit
checkboxOffAlways
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Direction
direction
range00–360 · step 5
Synchronized Direction
synchronizedDirection
checkboxOff
Scale
scale
range0.20–1 · step 0.05Always
Speed
speed
range0.350.05–1 · step 0.05Always
Lifetime
lifetime
range0.330.1–1 · step 0.01Always
Density
density
range0.250–1 · step 0.05Always
Opacity
alpha
range0.750–1 · step 0.05Always
Turbulence
windTurbulence
range0.20–1 · step 0.05Always
Gustiness
windGustiness
range0.450–1 · step 0.05Always
Distortion
windDistortion
range0.350–1 · step 0.05Always
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikiwindwisps_p",
"type": "windwisps",
"options": {
"belowTokens": false,
"tint": {
"value": "#dfefff",
"apply": true
},
"orbit": false,
"direction": 0,
"scale": 0.2
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.