Hail
Directional hail particles with top-down mode, synchronized direction, and configurable scale, speed, density, and alpha.
Weather effects can cover a full Scene or be limited to Regions. Configure the placement or movement controls exposed by the effect first, then tune its appearance, population, and optional background controls.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Weather |
| Runtime type | hail |
| Exposed parameters | 17 |
Important controls
Section titled “Important controls”- Top Down: Switches Hail to the overhead presentation intended for top-down maps. This changes particle projection and movement, so set it before finalizing scale and direction.
- Direction: Sets the primary travel direction for hail particles. Directional Spread can add variation around this angle.
- Synchronized Direction: Uses the active Wind or Duststorm direction for Hail. When the source direction changes, this effect follows it.
- Scale: Changes the rendered size of hail particles. It does not change how many particles are present.
- Density: Changes how many hail particles are visible or spawned at once. It does not change their size.
Setup notes
Section titled “Setup notes”- Top Down changes the hail projection and should be selected before tuning Scale and Direction.
- Hail is visually strong, so moderate Opacity and Density values usually preserve token readability better.
Bundled preset usage
Section titled “Bundled preset usage”| Preset | API name | Availability | Variants |
|---|---|---|---|
| Hail | hail |
FXMaster | Normal, Top Down |
| Ice Storm | ice-storm |
FXMaster | Normal, Top Down |
| Sleet | sleet |
FXMaster | Normal |
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
hail API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Top Down topDown | checkbox | Off | — | Always |
Direction direction | range | — | 0–360 · step 5 | |
Synchronized Direction synchronizedDirection | checkbox | Off | — | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.18 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.29 | 0.01–1 · step 0.01 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikihail_p", "type": "hail", "options": { "belowTokens": false, "tint": { "value": "#FFFFFF", "apply": false }, "topDown": false, "scale": 0.27, "speed": 0.18 } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.