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Underwater

Environmental reference
FXMasterFilter effectAPI type: underwater
Preview shows Underwater and Fish enabled together

Animated underwater distortion for submerged scenes or other liquid-like visual treatments.

Environmental filters change the Scene surface or atmosphere. They can cover the full Scene, be limited to Regions, and be moved within the effect stack.

Reference Value
Package FXMaster
Effect kind Filter effect
Category Environmental
Runtime type underwater
Exposed parameters 11
  • Scale: Changes the size of the moving underwater distortion pattern. Higher values create broader ripples across the scene.
  • Speed: Changes how quickly the underwater distortion moves.
  • Speed controls movement while Scale controls the size of the distortion pattern.
  • Underwater can pair with Bubbles, Fish, or Water, but several strong distortion filters in the same area can make the map difficult to read.
Preset API name Availability Variants
Aether Haze aether-haze FXMaster+ Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

11 exposed parameters1 Scene-only1 Region-onlyunderwater API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Speed
speed
range0.150–1 · step 0.01Always
Scale
scale
range0.190–1 · step 0.01Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01
Edge Fade %
fadePercentRegion only
range00–1 · step 0.01Always

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
filters: [{
"id": "apiMacro_wikiunderwater_f",
"type": "underwater",
"options": {
"belowTokens": false,
"speed": 0.15,
"scale": 0.19
}
}],
});
await FXMASTER.api.effects.filters.stop(created.filters);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.