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Parameter Glossary

FXMaster effects share a number of common controls, but the result of a parameter can change depending on the effect. For example, Density controls a particle population on Rain while the same general type of control may change the visibility or procedural detail of a filter.

Use the glossary to look up an API key across multiple effects. For exact canvas behavior, open an effect and hover over or click the info button beside that parameter.

Parameter family What it changes
Below Tokens / Tiles / Foreground Moves an effect below the selected canvas layer
Levels Limits a Scene effect to selected Scene Levels
Darkness Activation Shows an effect only within a selected darkness range
Sound FX Enables a matching active FXMaster+ SoundFX rule
Tint / Color Changes the effect color
Scale Changes the rendered size
Speed Changes animation or travel speed
Density Changes particle count, coverage, or procedural detail depending on the effect
Lifetime Changes how long individual particles remain active
Opacity / Alpha Changes transparency
Direction Uses degrees: 0 east, 90 north, 180 west, 270 south
Synchronized Direction Follows the active Wind or Duststorm direction
Orbit Circles particles around a focal area
Top Down Switches to the overhead presentation
Background Adds a persistent accumulated or ground-surface layer
Token Trails / Interaction Lets moving tokens disturb a supported effect or surface
Elevation Threshold Excludes tokens above the allowed elevation
Edge Fade % Softens a filter boundary inside a Region; available only on Region filter effects
Follow Region Path / Path Influence Steers Water flow along Region geometry; available only on Region Water effects

A parameter marked Context-dependent is shown or hidden by more than one condition. Common examples include controls that appear only after a parent feature is enabled, while Top Down is active, or when a matching SoundFX rule is available.

265 unique parameter keys

ParameterControl typeDescriptionUsed by
Animationsanimationsmulti-selectBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Audio AwareaudioAwarecheckboxBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Audio Bass ThresholdaudioBassThresholdrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Audio ChannelsaudioChannelsmulti-selectBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Aurora CountauroraCountrangeSets how many separate aurora ribbons are rendered at once.
1 effect
Aurora PalettepaletteselectSelects a built-in five-color aurora palette or enables the custom color controls.
1 effect
Avoid Stationary TokenstokenAvoidanceAtRestcheckboxBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Avoidance RadiustokenAvoidanceRadiusrangeBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Avoidance StrengthtokenAvoidanceStrengthrangeBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
AxisaxisselectLimit shake movement to both axes, horizontal only, or vertical only.
1 effect
BackgroundbackgroundEnabledcheckboxBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
Background FillbackgroundModeselectBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
Background OpacitybackgroundOpacityAlso labeled: Wet Surface OpacityrangeBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
Below ForegroundbelowForegroundcheckboxBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
Below TilesbelowTilescheckboxBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
Below TokensbelowTokenscheckboxBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
Blend ModeblendModeselectHow the adjusted color result blends with the sampled scene color.
1 effect
BloombloomScalerangeControls the strength of the bloom added around pixels that pass the Threshold setting. Higher values make those highlights brighter and more prominent.
1 effect
BloombloomrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
BlurblurrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Bolt LengthlengthrangeControls how far each lightning bolt extends across the canvas.
1 effect
BranchinessbranchesrangeControls how many secondary branches split away from the main bolt.
1 effect
Bright Edge Colorcolor3colorSets the brighter edge color along the most visible folds.
1 effect
Bright RadiuslightBrightRadiusrangeBright light radius for each manually placed fire, measured in grid spaces. This cannot exceed the dim light radius.
2 effects
BrightnessbrightnessrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Brush Radius (Grid Spaces)manualPaintBrushSizerangeSets the radius of the Paint and Erase brushes in grid spaces.
1 effect
Burn DurationburnTokenDurationrangeSeconds the visual burn remains after the token leaves the fire. Re-entering the fire refreshes this timer.
2 effects
Burn OpacityburnTokenAlpharangeMaximum opacity of the token-shaped pulsing burn indicator.
2 effects
Burn Pulse DetailburnTokenIntensityrangeControls the amount of smoke, ember, and pulse detail blended into each burning token.
2 effects
Burn TintburnTokenTintcolorOptional override color for the token burn pulse. Disable Apply to use the fire particle tint or the default orange heat color.
2 effects
Burn TokensburnTokenscheckboxApplies a client-side token-shaped pulsing heat and smoke indicator to visible tokens that pass through this particle fire effect.
2 effects
Burn Trigger RadiusburnTokenRadiusrangeHow close a token must be to a fire particle source or manual fire placement to trigger burning, measured in grid spaces.
2 effects
Burn Visual ScaleburnTokenScalerangeCoverage multiplier for the pulsing burn indicator. Heat stays clipped to the token artwork alpha; values above 0.5 allow ember and smoke detail to drift just beyond the token shape.
2 effects
Caustic StrengthcausticStrengthrangeControls the brightness and contrast of the visible caustic pattern.
1 effect
CausticscausticsrangeControls how visible the animated light patterns are on the water surface. Set it to 0 to remove caustics.
1 effect
Caustics TintcausticsTintcolorSets the color of the caustic highlights.
1 effect
Clockwise RotationvortexClockwisecheckboxSets the vortex to rotate clockwise. Disable it for counterclockwise rotation.
1 effect
ContrastcontrastrangeChanges the separation between dark and bright values. Higher values deepen shadows and strengthen highlights.
1 effect
Core Colorcolor2colorSets the main core color through the center of each ribbon.
1 effect
Core FlamecoreColorcolorTint for the hottest center of each filtered fire area. The default is a warm white; choose a pale blue for a blue-hot core accent.
1 effect
Curtain FalloffsideCurtainHeightrangeControls how far the side-view curtain extends vertically before fading out.
1 effect
Curtain Height PositionsideVerticalPositionrangeMoves the side-view aurora curtain higher or lower in the visible scene.
1 effect
Darkness ActivationdarknessActivationEnabledcheckboxBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
Darkness Activation RangedarknessActivationRangerange-dualBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
DecaydecayrangeHow strongly a timed shake fades toward zero over its duration.
1 effect
DensitydensityAlso labeled: OpacityrangeBehavior varies across 33 effects. Open the effect list for the description used by each one.
33 effects
DepthdepthrangeControls the apparent depth and layering of the ice surface.
1 effect
Depth Colorcolor0colorSets the darkest depth color used behind the aurora ribbons.
1 effect
Depth GlowtopDownDepthrangeControls the depth glow beneath the top-down aurora ribbons.
1 effect
Depth Patch Size (Grid Spaces)backgroundPatchSizerangeSets the typical spacing and footprint of rain-depth patches in grid spaces. Smaller values create tighter, less connected shadowing; larger values create broader depth variation.
1 effect
Depth VariationdepthVariationrangeCorrelates leaf size, opacity, and speed to create subtle foreground and background depth.
2 effects
DirectiondirectionAlso labeled: Slice DirectionrangeBehavior varies across 30 effects. Open the effect list for the description used by each one.
30 effects
Direction Change RadiusdirectionRandomizationRadiusrangeMaximum angle each random direction change can move from the current direction. At 1, each change can use the full randomized direction range.
2 effects
Direction RandomizationdirectionRandomizationrangeRandomly shifts the effect direction over time. At 1, the direction can randomize anywhere around the full compass.
2 effects
Directional MovementdirectionalMovementcheckboxBehavior varies across 13 effects. Open the effect list for the description used by each one.
13 effects
Directional SpreadspreadrangeBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
DisplacementdisplacementrangeControls how strongly the ghost artwork warps and ripples while animating.
1 effect
DistortionwindDistortionrangeControls how strongly each wisp bends and distorts while moving.
1 effect
DistortiondistortionAlso labeled: Heat DistortionrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Drift HeightbackgroundDriftStrengthAlso labeled: Dune HeightrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Drift Size (Grid Spaces)backgroundDriftScaleAlso labeled: Dune Size (Grid Spaces)rangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Dune MigrationbackgroundMigrationEnabledcheckboxSlowly moves and reshapes settled dunes after the surface reaches full coverage. The synchronized motion continues across clients and canvas reloads.
2 effects
Durationspark_durationrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
DurationdurationrangeHow long a timed shake or audio-triggered burst remains active, in seconds.
1 effect
Edge DefinitionedgeDefinitionrangeDarkens and slightly extends leaf edges for a more distinct stylized silhouette. Set to 0 to disable the effect.
2 effects
Edge Fade %fadePercentrangeBehavior varies across 17 effects. Open the effect list for the description used by each one.
17 effects
Edge ProtectionedgeProtectionrangeSlightly overscans the composited image while shaking to reduce exposed edges.
1 effect
Edge WidthedgeWidthrangeControls the width of the leaf edge treatment in screen pixels.
2 effects
Enable GlyphsglyphEnablecheckboxTurns the animated digital glyph overlay on or off.
1 effect
Enable SlicessliceEnablecheckboxTurns the horizontal and angled scene-slice displacement system on or off.
1 effect
Exit AnchorhorizonEndPositionrangeSets the ending anchor of the horizon aurora path.
1 effect
Fill VariationbackgroundFillVariationrangeBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
Fish TypefishTypemulti-selectSelects which fish families are allowed to appear, such as koi, betta, manta rays, or spirit variants.
1 effect
Flame SpreadheightrangeControls how far the flame field extends from its anchored base into the viewed area.
1 effect
FlickerflickerrangeHow strongly the fire brightness and shape pulse over time. Lower values are steadier; higher values create more visible flaring.
3 effects
Flow DirectionflowDirectionrangeSets the direction the water flow travels.
1 effect
Flow SpeedflowSpeedrangeChanges how quickly the directional flow moves across the water surface.
1 effect
Flow StrengthflowStrengthrangeControls how strongly the directional flow displaces and stretches the water surface.
1 effect
Flowing WaterflowcheckboxEnables continuous directional water flow. This moves the surface pattern without enabling waves or a vortex.
1 effect
Follow Region PathfollowRegionPathcheckboxUses the Region path as the local flow direction so rivers and channels can bend through the Region instead of moving in one global direction. Tweak the Flow Strength and Path Influence parameters to achieve natural bending motion for the water based on your specific region path.
1 effect
Frost StrengthfrostStrengthrangeControls how much cloudy frost appears over the ice.
1 effect
GammagammarangeAdjusts midtone brightness without moving the darkest and brightest values as aggressively as Brightness.
1 effect
GlowglowrangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Glow Colorcolor4colorSets the outer glow color around the aurora ribbons.
1 effect
Glow RadiusglowRadiusrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Glyph Cell SizeglyphCellrangeChanges the size of each glyph grid cell. Higher values create larger, more widely spaced symbols.
1 effect
Glyph DensityglyphDensityrangeControls how many glyphs are visible within the grid.
1 effect
Glyph DirectionglyphDirectionrangeSets the direction the glyph overlay travels.
1 effect
Glyph Flicker SpeedglyphFlickerSpeedrangeChanges how quickly glyphs flicker on and off.
1 effect
Glyph IntensityglyphIntensityrangeControls the brightness and opacity of the glyph overlay.
1 effect
Glyph Move SpeedglyphSpeedrangeChanges how quickly glyph rows move across the scene.
1 effect
Glyph Slice %glyphSlicePctrangeControls how much of the glyph overlay is affected by the slice displacement system.
1 effect
Glyph TintglyphColorcolorSets the color of the digital glyph overlay.
1 effect
Ground CoveragebackgroundCoveragerangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Ground Movement SpeedbackgroundGroundMovementSpeedrangeControls how quickly the moving rain-water sheet travels across the wet ground background. Lower values make the ground water calmer; higher values make it run faster.
1 effect
Ground Particle SizebackgroundLeafSizerangeControls the rendered size of particles resting on the ground independently of the falling particle scale.
2 effects
Ground Particle SizebackgroundParticleSizerangeChanges the rendered size of particles resting in the persistent background without changing the airborne particle scale.
4 effects
GustinessgustinessrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
GustinesswindGustinessrangeAdds larger pulses in wisp speed so the flow does not remain constant.
1 effect
Haze HeighthorizonHazeHeightrangeControls how far the horizon haze extends vertically from the aurora path.
1 effect
Haze StrengthtopDownHazeStrengthrangeControls the amount of haze around the top-down aurora.
1 effect
Haze StrengthhorizonHazeStrengthrangeControls the opacity of the haze beneath the horizon aurora.
1 effect
HeatheatrangeColor temperature of the flame. Lower values keep the fire cooler/oranger; higher values push the center and Core Flame tint toward hotter white color.
1 effect
Horizontal FlipflipHorizontalcheckboxBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Inner FlameinnerColorcolorOptional tint for the brightest inner flame pixels. Disable Apply to use the effect's default inner flame color.
1 effect
IntensityintensityrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
JitterjitterrangeControls how irregular and sharply displaced the bolt path appears.
1 effect
Lateral MovementlateralMovementrangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Levelslevelsscene-levelsBehavior varies across 46 effects. Open the effect list for the description used by each one.
46 effects
LifetimelifetimerangeBehavior varies across 27 effects. Open the effect list for the description used by each one.
27 effects
Light ColorlightColorcolorColor used by the linked Foundry ambient light source.
2 effects
Light FlickerlightFlickerrangeTorch animation strength for the linked Foundry ambient light source. Set to 0 for a steady light.
2 effects
Light IntensitylightAlpharangeColor intensity and opacity of the linked Foundry ambient light source.
2 effects
Light RadiuslightRadiusrangeDim light radius for each manually placed fire, measured in grid spaces.
2 effects
Light SourcelightSourcecheckboxCreates and manages Foundry ambient light sources for manually placed fire particles on the current Scene.
2 effects
Lightning ModemodeAlso labeled: Aurora Modemulti-select, selectBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Line WidthlineWidthrangeChanges the width of the bright refractive outline around distorted areas.
1 effect
Line WidththicknessrangeControls the width of the main lightning bolt lines.
1 effect
Lower Curtain Colorcolor1colorSets the lower curtain color used toward the base of the aurora.
1 effect
Manual Float RadiusmanualFloatRadiusrangeMaximum distance a manually placed ghost can drift from its placement point, in grid spaces.
1 effect
Manual PlacementmanualPlacementAlso labeled: Manual PaintingcheckboxBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Manual Placement ControlsplacementActionsparticle-actionsBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Migration Speed (Grid Spaces/Minute)backgroundMigrationSpeedrangeApproximate downwind travel in grid spaces per minute. Broad banks move more slowly than fine ridges so the surface reshapes instead of sliding as one texture.
2 effects
Mixed ColorsmixedColorscheckboxAllows colors from the selected palette to blend across individual ribbons instead of assigning a more uniform color to each one.
1 effect
Noise DensitynoiserangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Noise SizenoiseSizerangeChanges the size of the film-grain pattern. Higher values make each grain cluster larger and more visible.
1 effect
OpacityalpharangeBehavior varies across 30 effects. Open the effect list for the description used by each one.
30 effects
OpacityopacityrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
OrbitorbitcheckboxBehavior varies across 20 effects. Open the effect list for the description used by each one.
20 effects
Orbit DistanceorbitDistancerangeBehavior varies across 20 effects. Open the effect list for the description used by each one.
20 effects
Outer FlameouterColorcolorOptional tint for the darker outer flame pixels and glow. Disable Apply to use the effect's default outer flame color.
1 effect
Overhead DrophorizonDiprangeControls how far the horizon path drops overhead before reaching its exit anchor.
1 effect
PaintingmanualPaintActionsfilter-actionsPaint areas that should move, erase existing coverage, or clear the current Scene or Region mask.
1 effect
Parallel RaysparallelcheckboxKeeps the sunlight rays parallel instead of making them converge toward a single source point.
1 effect
Path AngletopDownAnglerangeRotates the top-down aurora path across the scene.
1 effect
Path InfluencepathInfluencerangeAvailable only in a Region Water effect while Follow Region Path is enabled. Controls how strongly the Region path overrides the base Flow Direction. Higher values follow the path more closely.
1 effect
Path SlanthorizonAnglerangeControls the slant of the horizon aurora path between its start and exit anchors.
1 effect
PeriodfrequencyrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Pile AmountbackgroundPileStrengthrangeBehavior varies across 6 effects. Open the effect list for the description used by each one.
6 effects
Pile Size (Grid Spaces)backgroundPileSizerangeBehavior varies across 6 effects. Open the effect list for the description used by each one.
6 effects
RainbowrainbowcheckboxCycles crystal colors through a rainbow treatment instead of using only the selected Tint.
1 effect
Ray DirectionanglerangeSets the direction the sunlight rays travel across the canvas.
1 effect
Ray IntensitygainrangeControls the brightness and visual strength of the sunlight rays.
1 effect
Ray Lengthbeam_lengthrangeControls how far each sunlight ray extends across the canvas.
1 effect
Ray VolumelacunarityrangeControls how much ray detail and variation fills the beam area. Higher values create a fuller, more textured light volume.
1 effect
Refill Trails Over TimebackgroundTrailRefillEnabledcheckboxBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Reflection BlurreflectionBlurrangeControls how soft or sharp the reflected image appears.
1 effect
Reflection DistancereflectionDistancerangeControls how far the reflected image is offset from the source artwork.
1 effect
Reflection FresnelreflectionFresnelrangeControls how strongly the reflection increases toward glancing viewing angles and surface edges.
1 effect
Reflection StrengthreflectionStrengthrangeControls how strongly the scene is reflected in the ice.
1 effect
RefractionrefractionrangeControls how strongly the Water filter bends and distorts the map beneath it.
1 effect
Ribbon WidthribbonWidthrangeChanges the width of each aurora ribbon.
1 effect
RipplelivelinessrangeAdds smooth per-leaf flex, edge tilt, and light variation so leaf textures appear less flat.
2 effects
Rotation StrengthrotationStrengthrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Sand GritbackgroundSandRippleStrengthrangeControls fine grit and speckled sand texture instead of long wind-line ripples. Higher values make the settled sand look rougher and more granular.
2 effects
SaturationsaturationrangeChanges the amount of color in the scene. Lower values move toward grayscale; higher values make colors more vivid.
1 effect
ScalescalerangeBehavior varies across 31 effects. Open the effect list for the description used by each one.
31 effects
ScaledimensionsrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
ScaleiceScalerangeChanges the size of the ice, frost, and vein pattern. Higher values create broader frozen features.
1 effect
Scratch DensityscratchDensityrangeChanges how many film scratches are visible at the same time.
1 effect
Scratch SizescratchrangeChanges the width and visibility of individual film scratches.
1 effect
SepiasepiarangeAdds a warm brown archival tint to the scene. Higher values move farther away from the original colors.
1 effect
Settle ImpactbackgroundInteractionSettleImpactrangeBehavior varies across 6 effects. Open the effect list for the description used by each one.
6 effects
Settle Time (Seconds)backgroundInteractionSettleTimerangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Settle Time (Seconds)tokenTrailSettleTimerangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
ShadowdropShadowcheckboxBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Shadow BlurshadowBlurrangeControls how soft the projected shadow edges appear.
5 effects
Shadow DistanceshadowDistancerangeControls how far the projected shadow is offset from the visible particle.
5 effects
Shadow OnlyshadowOnlycheckboxBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Shadow OpacityshadowOpacityrangeControls the transparency of the projected shadows.
5 effects
Shadow PositionshadowRotationrangeSets the direction the projected shadow falls relative to the visible particle.
5 effects
Sheen StrengthsheenStrengthAlso labeled: HighlightrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Sheen TintsheenTintcolorSets the color of the moving highlight across the ice surface.
1 effect
Shimmer SpeedbackgroundShimmerSpeedrangeControls how quickly local specular shimmer pulses across the wet surface. Lower values are nearly still; higher values create visibly faster sparkling highlights.
1 effect
Slice Blue XblueXrangeOffsets the blue color channel horizontally inside displaced slices.
1 effect
Slice Blue YblueYrangeOffsets the blue color channel vertically inside displaced slices.
1 effect
Slice CountslicesrangeControls how many displaced slice bands are generated across the scene.
1 effect
Slice CrosshatchcrosshatchcheckboxAdds intersecting slice directions so the glitch breaks the scene into a crosshatched pattern instead of a single directional set.
1 effect
Slice Green XgreenXrangeOffsets the green color channel horizontally inside displaced slices.
1 effect
Slice Green YgreenYrangeOffsets the green color channel vertically inside displaced slices.
1 effect
Slice OffsetoffsetrangeControls how far each slice can be displaced from its original position.
1 effect
Slice PixelationsliceJaggednessrangeAdds blocky pixel steps along slice edges. Higher values make the displaced bands look more digital and broken.
1 effect
Slice RandomizationrefreshRaterangeControls how often the slice layout is randomized. Higher values produce more frequent jumps and changes.
1 effect
Slice Red XredXrangeOffsets the red color channel horizontally inside displaced slices.
1 effect
Slice Red YredYrangeOffsets the red color channel vertically inside displaced slices.
1 effect
Slice Shard AnglesliceShardAnglerangeTilts and shears the displaced slice bands to create shard-like breaks.
1 effect
Slice SpeedscrollSpeedrangeChanges how quickly the slice pattern moves across the scene.
1 effect
SmokesmokerangeAmount of top-down smoke haze generated by the Fire filter. 0 disables smoke.
1 effect
Smoke ColorsmokeColorcolorColor used by top-down smoke haze and soot.
1 effect
SmoothnesssmoothnessrangeSmooths the shake path. Higher = softer camera drift; lower = harsher impact jitter.
1 effect
SoftnesssoftnessrangeControls how soft the ribbon edges and internal folds appear.
1 effect
Sound FXsoundFxEnabledcheckboxBehavior varies across 47 effects. Open the effect list for the description used by each one.
47 effects
Sound FX SoundssoundFxManualSoundIdsmulti-selectBehavior varies across 47 effects. Open the effect list for the description used by each one.
47 effects
Spawn ModespawnModeselectChooses whether leaves spawn across the view, along the top edge, or along the edge facing into the selected wind direction.
2 effects
SpeedspeedAlso labeled: Shake SpeedrangeBehavior varies across 36 effects. Open the effect list for the description used by each one.
36 effects
SpeedperiodrangeChanges how quickly the distortion pattern evolves and moves across the scene.
1 effect
Spin SpeedspinAlso labeled: SpinrangeBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
SplashsplashcheckboxEnables animated impact splashes where the rain reaches the scene surface.
1 effect
Splash DensitysplashDensityrangeScales only the animated rain-splash population. Falling rain still uses the main Density control.
1 effect
Splash ScalesplashScalerangeScales only the animated rain-splash sprites. Falling rain still uses the main Scale control.
1 effect
Start AnchorhorizonStartPositionrangeSets the starting anchor of the horizon aurora path.
1 effect
Still Water SpeedstillSpeedrangeChanges the subtle motion speed used when Flow, Waves, and Vortex are not providing stronger movement.
1 effect
StreakinessstreakinessrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
StrengthstrengthAlso labeled: OpacityrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Sway FrequencyswayFrequencyrangeSpeed of the slower directional bend inside painted Manual Painting areas. Higher values create faster motion without adding high-frequency ripples.
1 effect
Sway StrengthswayStrengthrangeStrength of the slower directional bend inside painted Manual Painting areas. Higher values create larger tree, flag, or fabric motion.
1 effect
Sweep OpacitybackgroundSweepOpacityrangeControls how visible the wind-swept background snow sheet is.
1 effect
Sweep ScalebackgroundSweepScalerangeControls the size and spacing of the sweeping background snow bands.
1 effect
Sweep SpeedbackgroundSweepSpeedrangeControls how quickly the sweeping background snow sheet moves.
1 effect
Sweep StrengthbackgroundSweepStrengthrangeControls how dense and contrasty the sweeping background snow sheet appears.
1 effect
Sweeping SnowbackgroundSweepEnabledcheckboxAdds the broad wind-swept snow sheet to the snow storm background instead of tying it to the main snowflake density.
1 effect
Sync with Lightning FlashsyncFlashcheckboxTriggers the core Lightning flash at the same time as a bolt so the scene brightens with the strike.
1 effect
Synchronized DirectionsynchronizedDirectioncheckboxBehavior varies across 15 effects. Open the effect list for the description used by each one.
15 effects
ThresholdthresholdrangeSets how bright a scene pixel must be before Bloom affects it. Lower values bloom more of the map; higher values restrict the glow to the brightest areas.
1 effect
Time Between Direction ChangesdirectionChangeTimerangeAverage time in seconds between smooth random direction changes.
2 effects
Time to Full CoveragebackgroundDurationrangeBehavior varies across 11 effects. Open the effect list for the description used by each one.
11 effects
TimedtimedcheckboxWhen enabled, the scene effect turns itself off after Duration. Disable for a continuous shake, or enable Audio Aware for audio-triggered bursts.
1 effect
TinttintAlso labeled: Water TintcolorBehavior varies across 30 effects. Open the effect list for the description used by each one.
30 effects
TintcolorAlso labeled: Highlight TintcolorBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
TinticeTintcolorSets the main color of the ice layer across the scene.
1 effect
Token AvoidancetokenAvoidancecheckboxBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Token DispositionstokenAvoidanceDispositionsmulti-selectBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
Token Elevation ThresholdbackgroundInteractionElevationThresholdnumber-infinityTokens higher than this elevation above the effects ground level do not carve trails. Leave empty to let tokens at any elevation affect the background. In regions and V14 scene levels, the bottom elevation is used and empty/infinite bottoms are treated as 0. In V13, scene effects use elevation 0.
5 effects
Token TrailstokenTrailsEnabledcheckboxBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Token TrailsbackgroundInteractionEnabledcheckboxBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Token TrailsbackgroundTrailsEnabledcheckboxBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Top DowntopDowncheckboxBehavior varies across 10 effects. Open the effect list for the description used by each one.
10 effects
Top Down BoltstopDownBoltsrangeSets the base number of bolts generated during a top-down strike.
1 effect
Top Down ScaletopDownScalerangeChanges the overall size of bolts rendered in top-down mode.
1 effect
TrailtrailrangeControls the length and visibility of the motion trail behind moving fish.
1 effect
Trail Lift ChancebackgroundInteractionLiftChancerangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Trail Refill TimebackgroundTrailRefillDurationrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Trail StrengthtokenTrailStrengthrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Trail StrengthbackgroundInteractionStrengthrangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Trail StrengthbackgroundTrailStrengthrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Trail SwirlbackgroundInteractionSwirlrangeBehavior varies across 6 effects. Open the effect list for the description used by each one.
6 effects
Trail WidthtokenTrailWidthrangeBehavior varies across 3 effects. Open the effect list for the description used by each one.
3 effects
Trail WidthbackgroundInteractionRadiusrangeBehavior varies across 7 effects. Open the effect list for the description used by each one.
7 effects
Trail WidthbackgroundTrailWidthrangeBehavior varies across 4 effects. Open the effect list for the description used by each one.
4 effects
Trigger ChancetriggerChancerangeControls the chance that a scheduled lightning event actually produces a visible bolt.
1 effect
TurbulenceturbulencerangeBehavior varies across 5 effects. Open the effect list for the description used by each one.
5 effects
TurbulencewindTurbulencerangeAdds small irregular direction changes to the visible wisps.
1 effect
Variable Bolt CounttopDownBoltsVariablecheckboxVaries the number of top-down bolts around the configured Top Down Bolts value instead of using the same count every time.
1 effect
Variantsvariantsmulti-selectBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
VariantsspritesheetsAlso labeled: Spritesmulti-selectBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Vein StrengthveinStrengthrangeControls the visibility of cracks and vein-like detail in the ice.
1 effect
Vortex Center SizevortexSizerangeChanges the radius of the calm or tightly rotating center of the vortex.
1 effect
Vortex SpeedvortexSpeedrangeChanges how quickly the vortex rotates.
1 effect
Vortex StrengthvortexStrengthrangeControls how strongly the water is pulled into circular motion around the vortex center.
1 effect
Vortex WatervortexcheckboxEnables rotating water around a central vortex area.
1 effect
Water ShimmerbackgroundShimmerStrengthrangeControls animated specular highlights across the wet surface. Set this to 0 for a calmer rain-darkened surface.
1 effect
Water SpeedwaterSpeedrangeChanges how quickly the under-ice water pattern moves.
1 effect
Water StrengthwaterStrengthrangeControls how visible the moving water layer is beneath the ice.
1 effect
Water TintwaterTintcolorSets the color of the darker water or depth layer beneath the ice.
1 effect
Wave DirectionwaveDirectionrangeSets the direction the wave pattern travels.
1 effect
Wave SpeedwaveSpeedrangeChanges how quickly the wave pattern travels.
1 effect
Wave StrengthwaveStrengthrangeControls the height and visibility of the wave distortion.
1 effect
WaveswavescheckboxEnables a separate directional wave layer over the water surface.
1 effect
WavinesswavinessrangeControls how strongly the aurora ribbons bend and undulate along their length.
1 effect
Wet Surface SheenbackgroundReflectionStrengthrangeControls the broad reflective wet-surface sheen that develops across the scene as rain accumulates.
1 effect
Wind StrengthwindrangeHow strongly the upper flame volume, smoke, and heat shimmer sway side-to-side with air currents.
1 effect
WobblewobblerangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Wobble FrequencywobbleFrequencyrangeChanges how quickly the airborne sand wobble repeats.
1 effect
X AdjustmentxAdjustmentrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects
Y AdjustmentyAdjustmentrangeBehavior varies across 2 effects. Open the effect list for the description used by each one.
2 effects