Crows
Dark bird flocks suited to ominous skies, battlefields, and haunted landscapes.
Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Animals |
| Runtime type | crows |
| Exposed parameters | 26 |
Important controls
Section titled “Important controls”- Directional Movement: Makes crows travel in the configured Direction instead of relying only on the effect’s default random movement.
- Lateral Movement: Adds side-to-side drift to crows while they travel. Higher values create wider lateral movement around the main path.
- Shadow: Adds a separate projected shadow beneath crows to give the effect more depth against the map.
- Shadow Opacity: Controls the transparency of the projected shadows.
- Density: Changes how many crows are visible or spawned at once. It does not change their size.
Setup notes
Section titled “Setup notes”- Lower Opacity with moderate shadows can work well when the flock should appear distant, such as over a battlefield or haunted landscape.
- Directional Movement establishes the main route, while Lateral Movement keeps repeated paths from looking mechanical.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
crows API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Orbit orbit | checkbox | Off | — | Always |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Shadow dropShadow | checkbox | Off | — | Always |
Shadow Only shadowOnly | checkbox | Off | — | |
Shadow Position shadowRotation | range | 315 | 0–360 · step 1 | |
Shadow Distance shadowDistance | range | 70 | 0–300 · step 1 | |
Shadow Blur shadowBlur | range | 2 | 0–20 · step 0.5 | |
Shadow Opacity shadowOpacity | range | 1 | 0–1 · step 0.05 | |
Lateral Movement lateralMovement | range | 0 | 0–1 · step 0.05 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Directional Spread spread | range | 0 | 0–20 · step 1 | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.27 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.103 | 0.001–1 · step 0.001 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikicrows_p", "type": "crows", "options": { "belowTokens": false, "tint": { "value": "#FFFFFF", "apply": false }, "orbit": false, "directionalMovement": false, "scale": 0.27 } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.