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Crows

Animals reference
FXMasterParticle effectAPI type: crows

Dark bird flocks suited to ominous skies, battlefields, and haunted landscapes.

Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map.

Reference Value
Package FXMaster
Effect kind Particle effect
Category Animals
Runtime type crows
Exposed parameters 26
  • Directional Movement: Makes crows travel in the configured Direction instead of relying only on the effect’s default random movement.
  • Lateral Movement: Adds side-to-side drift to crows while they travel. Higher values create wider lateral movement around the main path.
  • Shadow: Adds a separate projected shadow beneath crows to give the effect more depth against the map.
  • Shadow Opacity: Controls the transparency of the projected shadows.
  • Density: Changes how many crows are visible or spawned at once. It does not change their size.
  • Lower Opacity with moderate shadows can work well when the flock should appear distant, such as over a battlefield or haunted landscape.
  • Directional Movement establishes the main route, while Lateral Movement keeps repeated paths from looking mechanical.

No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

26 exposed parameters1 Scene-onlycrows API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Orbit
orbit
checkboxOffAlways
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Shadow
dropShadow
checkboxOffAlways
Shadow Only
shadowOnly
checkboxOff
Shadow Position
shadowRotation
range3150–360 · step 1
Shadow Distance
shadowDistance
range700–300 · step 1
Shadow Blur
shadowBlur
range20–20 · step 0.5
Shadow Opacity
shadowOpacity
range10–1 · step 0.05
Lateral Movement
lateralMovement
range00–1 · step 0.05
Directional Movement
directionalMovement
checkboxOff
Direction
direction
range0–360 · step 5
Directional Spread
spread
range00–20 · step 1
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01Always
Density
density
range0.1030.001–1 · step 0.001Always
Opacity
alpha
range10–1 · step 0.1Always
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikicrows_p",
"type": "crows",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"orbit": false,
"directionalMovement": false,
"scale": 0.27
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.