Skip to content

Fish

Animals reference
FXMaster+Particle effectAPI type: fish
Preview shows Fish and Underwater enabled together, Fish are limited to Betta Fish Type variants

Animated koi, betta, manta ray, and spirit variants with orbit, directional movement, glow, trails, and token avoidance.

Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map. This effect also includes Token Avoidance controls for steering around eligible tokens.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Animals
Runtime type fish
Exposed parameters 30
  • Fish Type: Selects which fish families are allowed to appear, such as koi, betta, manta rays, or spirit variants.
  • Animations: Selects the animation variants that can be used for the chosen fish population.
  • Directional Movement: Makes fish travel in the configured Direction instead of relying only on the effect’s default random movement.
  • Token Avoidance: Makes fish steer away from eligible tokens instead of moving directly through them.
  • Glow: Controls the direct glow added around each fish sprite.
  • Trail: Controls the length and visibility of the motion trail behind moving fish.
  • Fish Type and Animations define the visual population, while movement and Token Avoidance define how the school behaves.
  • Token Avoidance works well when tokens should pass through or around the school without fish swimming directly through them.
  • Glow, Bloom, and Trail can be used for bioluminescent, spirit, or other stylized fish variants.

No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

30 exposed parameters1 Scene-onlyfish API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Orbit
orbit
checkboxOffAlways
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Glow
glow
range00–1 · step 0.05Always
Bloom
bloom
range00–1 · step 0.05Always
Trail
trail
range00–1 · step 0.05Always
Lateral Movement
lateralMovement
range0.350–1 · step 0.05
Fish Type
fishType
multi-selectAllManta Ray, Manta Ray Spirit, Manta Ray Painted, Betta Rainbow, Betta Blue/Pink, Betta Purple, Betta Green, Betta Red, Betta Red/Yellow, Koi, Koi Spirit, Koi PaintedAlways
Animations
animations
multi-selectMixedMixed, Swim, GlideAlways
Directional Movement
directionalMovement
checkboxOff
Direction
direction
range00–360 · step 5
Directional Spread
spread
range00–20 · step 1
Scale
scale
range0.180.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.180.1–1 · step 0.01Always
Density
density
range0.4830.001–1 · step 0.001Always
Opacity
alpha
range10–1 · step 0.1Always
Token Avoidance
tokenAvoidance
checkboxOffAlways
Token Dispositions
tokenAvoidanceDispositions
multi-selectFriendly, Neutral, Hostile, SecretFriendly, Neutral, Hostile, Secret
Avoid Stationary Tokens
tokenAvoidanceAtRest
checkboxOff
Avoidance Radius
tokenAvoidanceRadius
range10–3 · step 0.05
Avoidance Strength
tokenAvoidanceStrength
range0.650–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikifish_p",
"type": "fish",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"orbit": false,
"directionalMovement": false,
"direction": 0
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.