Bats
Animated bat swarms with orbit, directional movement, lateral drift, and optional shadows.
Animal effects add moving subjects to a Scene without creating tokens. Scale and Density control the population, while the available movement controls determine how they travel around the map.
| Reference | Value |
|---|---|
| Package | FXMaster |
| Effect kind | Particle effect |
| Category | Animals |
| Runtime type | bats |
| Exposed parameters | 26 |
Important controls
Section titled “Important controls”- Orbit: Makes bats circulate around the effect area instead of only crossing the canvas in a straight or drifting path.
- Directional Movement: Makes bats travel in the configured Direction instead of relying only on the effect’s default random movement.
- Shadow: Adds a separate projected shadow beneath bats to give the effect more depth against the map.
- Shadow Only: Hides bats and renders only their projected shadows.
- Density: Changes how many bats are visible or spawned at once. It does not change their size.
Setup notes
Section titled “Setup notes”- Orbit works well when bats should circle a cave chamber, tower, or other focal point. Directional Movement is better when they should cross a wider map.
- Shadow Only can suggest bats passing above the ground without showing the bat sprites themselves.
Bundled preset usage
Section titled “Bundled preset usage”No bundled preset currently uses this effect directly. Add it through Particle Effects or the Direct Effect API.
Parameters
Section titled “Parameters”The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.
bats API typeHover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.
| Parameter | Control | Default | Range or choices | Availability |
|---|---|---|---|---|
Below Tokens belowTokens | checkbox | Off | — | Always |
Below Tiles belowTiles | checkbox | Off | — | Always |
Below Foreground belowForeground | checkbox | Off | — | Always |
Levels levelsScene only | scene-levels | All Levels | — | Always |
Tint tint | color | #FFFFFF (disabled) | — | Always |
Sound FX soundFxEnabled | checkbox | Off | — | Always |
Sound FX Sounds soundFxManualSoundIds | multi-select | Rule default | — | |
Orbit orbit | checkbox | Off | — | Always |
Orbit Distance orbitDistance | range | 0.5 | 0–1 · step 0.01 | |
Shadow dropShadow | checkbox | Off | — | Always |
Shadow Only shadowOnly | checkbox | Off | — | |
Shadow Position shadowRotation | range | 315 | 0–360 · step 1 | |
Shadow Distance shadowDistance | range | 70 | 0–300 · step 1 | |
Shadow Blur shadowBlur | range | 2 | 0–20 · step 0.5 | |
Shadow Opacity shadowOpacity | range | 1 | 0–1 · step 0.05 | |
Lateral Movement lateralMovement | range | 0 | 0–1 · step 0.05 | |
Directional Movement directionalMovement | checkbox | Off | — | |
Direction direction | range | — | 0–360 · step 5 | |
Directional Spread spread | range | 0 | 0–20 · step 1 | |
Scale scale | range | 0.27 | 0.1–1 · step 0.01 | Always |
Speed speed | range | 0.27 | 0.1–1 · step 0.01 | Always |
Lifetime lifetime | range | 0.27 | 0.1–1 · step 0.01 | Always |
Density density | range | 0.474 | 0.001–1 · step 0.001 | Always |
Opacity alpha | range | 1 | 0–1 · step 0.1 | Always |
Darkness Activation darknessActivationEnabled | checkbox | Off | — | Always |
Darkness Activation Range darknessActivationRange | range-dual | {"min":0,"max":1} | 0–1 · step 0.01 |
Direct-effect API example
Section titled “Direct-effect API example”The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.
const created = await FXMASTER.api.effects.play({ particles: [{ "id": "apiMacro_wikibats_p", "type": "bats", "options": { "belowTokens": false, "tint": { "value": "#FFFFFF", "apply": false }, "orbit": false, "directionalMovement": false, "scale": 0.27 } }],});
await FXMASTER.api.effects.particles.stop(created.particles);For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.