Water Module Settings
FXMaster+ provides a GM-only Water Options settings menu. These world settings remove unused Water systems before the shader is built, allowing Water to use a lighter shader and load more quickly based on the features needed by the world.
Configure Water features
Section titled “Configure Water features”Water Options
Feature gates
Section titled “Feature gates”| Feature | Default | Expected shader impact | Effect controls |
|---|---|---|---|
| Follow Region Path | Enabled | Heavy | Follow Region Path and Path Influence |
| Caustics | Enabled | Medium-heavy | Caustics, strength, and tint |
| Waves | Enabled | Medium | Waves, speed, direction, and strength |
| Vortex | Enabled | Low | Vortex toggle, size, speed, direction, and strength |
Change the settings
Section titled “Change the settings”Open Water Options
- Open Configure Settings → Module Settings.
- Find Water Options under Gambit’s FXMaster+ and select Configure.
- Enable only the feature groups needed by the world.
- Select Save.
- Accept the world reload prompt.
When a feature is disabled, stored Scene, Region, API, and passive Water configurations are sanitized so the unavailable option cannot remain active invisibly.
Choosing what to enable
Section titled “Choosing what to enable”Keep commonly used systems enabled when several Scenes need them. Disable Follow Region Path when the world does not use path-following Water. The settings remove those controls from Water and reduce the shader work included during its initial setup.
Existing effects
Section titled “Existing effects”Water no longer includes Token Trails or its width, strength, and settle-time controls. Older Water trail options are removed from stored configurations. This does not remove token trails from other effects that still support them.
After changing a feature gate, review active Water rows. A disabled feature is cleared from stored options; re-enabling the world feature does not necessarily restore the previous per-effect value.