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Fire

Environmental reference
FXMaster+Filter effectAPI type: fire
Preview shows Fire enabled

Procedural top-down fire with flame spread, turbulence, glow, smoke, heat, and distortion.

Environmental filters change the Scene surface or atmosphere. They can cover the full Scene, be limited to Regions, and be moved within the effect stack.

Reference Value
Package FXMaster+
Effect kind Filter effect
Category Environmental
Runtime type fire
Exposed parameters 26

The Fire filter creates a continuous top-down flame field. It is separate from the Fire particle effect, which uses individual flame sprites and supports Manual Placement.

Set Scale and Flame Spread first, then tune Density, Speed, Intensity, and Opacity. Wind Strength, Turbulence, and Flicker control how the flame field moves.

Fire exposes separate Inner Flame, Outer Flame, Core Flame, and Smoke Color controls. This supports standard flame colors or stylized treatments such as green, blue, or spectral-looking fire without forcing one tint across the complete filter.

Glow, Smoke, Heat, and Heat Distortion are separate layers. Their values compound, so add them one at a time while the complete map, tokens, and effect stack are visible.

  • Scale: Changes the overall scale of the procedural fire pattern across the canvas.
  • Flame Spread: Controls how far the flame field extends from its anchored base into the viewed area.
  • Density: Controls how much of the Fire pattern is visible across the canvas.
  • Intensity: Controls the brightness, density, and visual force of the procedural flames.
  • Glow: Controls the brightness and spread of the light-like glow around the flames.
  • Smoke: Amount of top-down smoke haze generated by the Fire filter. 0 disables smoke.
  • Heat Distortion: Strength of heat shimmer distortion. Higher values create more visible scene warping around the fire.
  • Scale and Flame Spread establish the flame field before Density and Speed are tuned.
  • Inner Flame, Outer Flame, Core Flame, and Smoke Color can be adjusted independently for ordinary or stylized fire palettes.
  • Glow, Smoke, Heat, and Heat Distortion are separate layers and should be raised incrementally.

No bundled preset currently uses this effect directly. Add it through Filter Effects or the Direct Effect API.

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

26 exposed parameters1 Scene-only1 Region-onlyfire API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Inner Flame
innerColor
color#fff4b8 (enabled)Always
Outer Flame
outerColor
color#ff5a18 (enabled)Always
Smoke Color
smokeColor
color#9a938a (enabled)Always
Core Flame
coreColor
color#fff7df (enabled)Always
Scale
dimensions
range0.750.1–1 · step 0.01Always
Flame Spread
height
range0.80.01–1 · step 0.01Always
Density
density
range0.50–1 · step 0.01Always
Speed
speed
range0.150–1 · step 0.01Always
Intensity
intensity
range0.550–1 · step 0.01Always
Opacity
opacity
range0.80–1 · step 0.05Always
Wind Strength
wind
range0.30–1 · step 0.05Always
Turbulence
turbulence
range0.50–1 · step 0.05Always
Flicker
flicker
range0.50–1 · step 0.05Always
Glow
glow
range10–1 · step 0.01Always
Smoke
smoke
range00–1 · step 0.025Always
Heat
heat
range0.650–1 · step 0.05Always
Heat Distortion
distortion
range10–1 · step 0.05Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01
Edge Fade %
fadePercentRegion only
range00–1 · step 0.01Always

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
filters: [{
"id": "apiMacro_wikifire_f",
"type": "fire",
"options": {
"dimensions": 0.49,
"height": 0.5,
"speed": 0.15,
"intensity": 0.55,
"turbulence": 0.5,
"glow": 1
}
}],
});
await FXMASTER.api.effects.filters.stop(created.filters);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.