Clouds
Moving cloud particles with orbit mode, direction synchronization, and shadows.
Weather particles provide the main moving layer for Rain, Snow, Hail, Fog, Fire, Wind Wisps, and similar effects. Configure the presentation and movement controls that the selected effect actually exposes before adding filters on top.
FXMaster particle effects also appear in Foundry’s Scene Weather Effect field. That route is available if needed, but it uses default values without FXMaster parameter controls. Most users should use Foundry Scene weather effects only as a fallback or quick default option rather than a normal FXMaster workflow.
Moving cloud particles with orbit mode, direction synchronization, and shadows.
Animated fire sprites with manual placement, optional light sources, glow, and token-burning visuals.
Directional particle fog with synchronized direction, tint, scale, speed, density, and alpha controls.
Directional hail particles with top-down mode, synchronized direction, and configurable scale, speed, density, and alpha.
Procedural rain with side-view or top-down rendering, splashes, wet ground backgrounds, and token trails.
Directional sand particles with top-down support, synchronized wind direction, wobble, and background buildup.
Falling snow with configurable movement and persistent snow-cover background support.
Dense procedural snowstorm with side-view or top-down presentation and sweeping background snow.
Wind-streak particles with synchronized direction, turbulence, gustiness, and distortion controls.
FXMaster+ only Fire, Sandstorm, and Wind Wisps appear in the weather catalog when FXMaster+ is active.