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Bloom

Visual reference
FXMasterFilter effectAPI type: bloom

Adds a bright-pass glow around luminous scene content.

Visual filters change the rendered Scene. Check map, token, and text visibility after changing their strength or opacity.

Reference Value
Package FXMaster
Effect kind Filter effect
Category Visual
Runtime type bloom
Exposed parameters 12
  • Threshold: Sets how bright a scene pixel must be before Bloom affects it. Lower values bloom more of the map; higher values restrict the glow to the brightest areas.
  • Bloom: Controls the strength of the bloom added around pixels that pass the Threshold setting. Higher values make those highlights brighter and more prominent.
  • Blur: Controls how far bright pixels spread before they are composited back over the scene. Higher values create a softer, wider glow.
  • Raise Threshold before Bloom when only the brightest highlights should glow.
  • Bloom compounds with bright particles, lighting, and emissive artwork, so review it with the complete stack active.
Preset API name Availability Variants
Arcane Winds arcane-winds FXMaster+ Normal
Heat Wave heat-wave FXMaster Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

12 exposed parameters1 Scene-only1 Region-onlybloom API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Blur
blur
range10–10 · step 1Always
Bloom
bloomScale
range0.10–1 · step 0.1Always
Threshold
threshold
range0.50–1 · step 0.1Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01
Edge Fade %
fadePercentRegion only
range00–1 · step 0.01Always

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
filters: [{
"id": "apiMacro_wikibloom_f",
"type": "bloom",
"options": {
"blur": 2,
"bloomScale": 1,
"threshold": 0.5
}
}],
});
await FXMASTER.api.effects.filters.stop(created.filters);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.