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Ghosts

Ambient reference
FXMaster+Particle effectAPI type: ghosts
Preview shows Ghosts enabled, limited to the Cute variant

Cute or creepy ghosts with manual placement, directional drift, and configurable visual variants.

Ambient effects add visible movement without replacing the full weather setup. Use them on their own or layer them with another particle or filter.

Reference Value
Package FXMaster+
Effect kind Particle effect
Category Ambient
Runtime type ghosts
Exposed parameters 30

Enable Manual Placement to save individual Ghost positions instead of generating ghosts through Density and Lifetime. Use Place to add ghosts, Undo to remove the most recent placement, and Clear to remove the current placements.

Manual Float Radius controls how far each placed ghost drifts from its saved point, while Direction controls its facing. Variants, Scale, Speed, Opacity, Glow, Wobble, Displacement, and Blur continue to define the appearance and movement of the placed ghosts.

Orbit and Manual Placement are mutually exclusive. Density, Lifetime, and Token Avoidance are hidden in Manual Placement mode because placement count and saved positions replace automatic spawning and avoidance behavior.

  • Variants: Selects which ghost sprite variants can appear. Multiple selections mix those designs within the same effect.
  • Manual Placement: Replaces automatic ghost distribution with exact positions placed on the current Scene.
  • Wobble: Controls the amount of side-to-side and shape movement in the ghost animation.
  • Displacement: Controls how strongly the ghost artwork warps and ripples while animating.
  • Token Avoidance: Makes ghosts steer away from eligible tokens instead of moving directly through them.
  • Manual Placement creates fixed ghost positions, while the normal particle controls create ghosts that move across the Scene.
  • Variants, Wobble, Displacement, Blur, and Glow provide the primary visual identity.
  • Token Avoidance can keep moving ghosts from passing directly through tokens when desired.
Preset API name Availability Variants
Gravewind gravewind FXMaster+ Normal

The table combines the settings available for this effect in Scene and Region contexts. Scene-only and Region-only badges identify controls limited to one context. Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Each card also includes the default, range or choices, context, availability, API key, and control type.

30 exposed parameters1 Scene-onlyghosts API type

Hover or focus an info button to see what the parameter changes on the canvas. Select it to keep the card open. Context badges identify Scene-only and Region-only controls; unbadged parameters are available in both. Hover or focus an availability condition to highlight the parameter that controls it.

ParameterControlDefaultRange or choicesAvailability
Below Tokens
belowTokens
checkboxOffAlways
Below Tiles
belowTiles
checkboxOffAlways
Below Foreground
belowForeground
checkboxOffAlways
Levels
levelsScene only
scene-levelsAll LevelsAlways
Tint
tint
color#FFFFFF (disabled)Always
Sound FX
soundFxEnabled
checkboxOffAlways
Sound FX Sounds
soundFxManualSoundIds
multi-selectRule default
Variants
variants
multi-selectCreepyCute, CreepyAlways
Manual Placement
manualPlacement
checkboxOff
Orbit
orbit
checkboxOff
Orbit Distance
orbitDistance
range0.50–1 · step 0.01
Manual Placement Controls
placementActions
particle-actions
Manual Float Radius
manualFloatRadius
range0.350–2 · step 0.05
Direction
direction
range00–360 · step 5
Scale
scale
range0.270.1–1 · step 0.01Always
Speed
speed
range0.270.1–1 · step 0.01Always
Lifetime
lifetime
range0.270.1–1 · step 0.01
Density
density
range0.1730.001–1 · step 0.001
Opacity
alpha
range10–1 · step 0.1Always
Glow
glow
range0.60–1 · step 0.05Always
Wobble
wobble
range0.70–1 · step 0.05Always
Displacement
displacement
range0.60–1 · step 0.05Always
Blur
blur
range0.150–1 · step 0.05Always
Token Avoidance
tokenAvoidance
checkboxOff
Token Dispositions
tokenAvoidanceDispositions
multi-selectFriendly, Neutral, Hostile, SecretFriendly, Neutral, Hostile, Secret
Avoid Stationary Tokens
tokenAvoidanceAtRest
checkboxOff
Avoidance Radius
tokenAvoidanceRadius
range10–3 · step 0.05
Avoidance Strength
tokenAvoidanceStrength
range0.650–1 · step 0.05
Darkness Activation
darknessActivationEnabled
checkboxOffAlways
Darkness Activation Range
darknessActivationRange
range-dual{"min":0,"max":1}0–1 · step 0.01

The Direct Effect API creates a separate row shown through Manage API Effects. Add a stable apiMacro_…_p or apiMacro_…_f ID when later macro calls need to update or stop the same row.

const created = await FXMASTER.api.effects.play({
particles: [{
"id": "apiMacro_wikighosts_p",
"type": "ghosts",
"options": {
"belowTokens": false,
"tint": {
"value": "#FFFFFF",
"apply": false
},
"orbit": false,
"direction": 0,
"scale": 0.27
}
}],
});
await FXMASTER.api.effects.particles.stop(created.particles);

For complete API behavior, scene targeting, stack ordering, and toggle groups, see the Direct Effect API guide.